Bloodmage
Hit Points
Hit Dice: d6 per Bloodmage level
Hit Points at first Level: 10 + Con
Hit Points at Higher Levels: 1d10 + Con
Proficiences
Armor: Light Armour
Weapons: Simple Weapons, Greataxes, Battleaxes
Tools:
Saving Throws: Con, Wis
Skills: 2 of Arcana, Nature, Medicine, and Perception
Overview & Creation
A Bloodmage uses the forbidden arts of Blood Magic to strengthen their magic with the power of blood.
Starting Equipment
A dagger or a handaxe, a component pouch or an arcane focus, and a scolar's pack or a dungeoneer's pack
Subclass Options
Bloodblade, Puppeteer, Sacrifice