Ones Above Death Patron: Pact of the Tome
Hit Points
Hit Dice: d8 per Ones Above Death Patron: Pact of the Tome level
Hit Points at first Level: 8
Hit Points at Higher Levels: d8 (or 5) + double your Constitution Modifier
Proficiences
Armor: Light Armor
Weapons: Simple Weapons
Tools: None
Saving Throws: Charisma, Wisdom
Skills: Choose 3 skills from: Deception, Intimidation, Performance, Persuasion Acrobatics, Sleight of Hand, Stealth Arcana, History, Investigation, Nature, Religion Athletics Animal Handling, Insight, Medicine, Perception, Survival
Class Features
Expanded Spell List
Death Only Wins If You Let Her
Starting at 1st level, you learn the
Spare the Dying cantrip. You also have advantage on saving throws against diseases. You can earn bonuses for the spare the dying cantrip if you reach the spell's bonus in warlock level. Starting at level 1, spare the dying is a bonus action for you and it has 30ft of range. Starting at 5th level, it can now cast it on your charisma modifier worth of targets as long as they are within range of you. At level 11, it now has 100ft of range. At level 17, Spare the Dying can now bring targets to consciousness with 1 hit point, If you choose to do so, you gain a point of exhaustion upon the cast.
Show Death Who is Boss
Starting at first level, your patron has beaten death and takes every opportunity to remind her of that fact. If you help someone cheat death, your patron rewards you with an undead minion. Each time that you help a person cheat death in any manner, you doll a d6. On a 1-3, you get a zombie. on a 4-6, you get a skeleton. You can have up to your charisma modifier of these minions at 1 time. They poof to dust upon death or if you dismiss them as an action.
Eldritch Invocations
In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.
Pact of the Tome
Level 3
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose 1 Cantrip, 1 first level spell, and 1 first level spell that has the ritual tag (the three needn’t be from the same list). While the book is on your person, they don’t count against your number of cantrips or spells known. If they don’t appear on the warlock spell list, they are nonetheless warlock spells for you. The spell may only be cast as a ritual spell unless you get another way of casting the spell.
Additionally, you can now inscribe magical rituals in your Book of Shadows. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less to your proficiency modifier and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
ASI OR FEAT
Levels 4, 8, 12, 16, and 19 You may Choose to put 2 plus 1's each into 2 abilitiy scores, Put both plus 1's in 1 ability score, or Take a feat from the feats list.
The Gift I Give To You
At level 5, you may regen 1 spell slot with a call to your patron. You channel for 1 minute dropping any spells you are concentrating on. You may still cast spells, but concentration will not hold. Attacks will not stop your channel, but dropping to 0 hit points will stop the channel and you miss out on it. You may do this once per long rest. You may only channel to regenerate a used spell slot. You may not channel to get more spell slots than warlock has at that level.
When Death Comes a Knockin'
Starting at 6th level, undead have a hard time hitting you. When an undead entity makes an attack roll against you, you may use your reaction to impose disadvantage on the attack, If the miss, they roll the damage anyway and you recieve half the damage as temporary health. if they crit fail, you recieve the other half as healing.
You also have full control over over every undead that you or your patron summon.
As Time Goes Without Me
Starting at 6th level, when you roll the d6 to get the undead, a 1 or 2 gets you a specter, a 3 or 4 gets you a ghoul, and a 5 or 6 gets you a dread warrior.
Undying Nature
Beginning at 10th Level, you can breath indefinitely, you dont require food, water, or sleep although you still do require long rests to avoid exhaustion and get the benefits from long and short rests.
In addition, you age at a slower rate. For every 100 years that pass, your body only ages 1 year. You are also immune to being magically aged.
You also have Resistance to necrotic and poison damage and are immune to the damaged condition.
They Wither
Spellcasting
Pact Magic Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.
Cantrips You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.
Spell Slots The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.
Spells Known of 1st Level and Higher At 1st level, you know two 1st-level spells of your choice from the warlock spell list. The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier
Spellcasting Focus You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.