World of Inarius
Sluggish Reflexes The minion can't make opportunity attacks. Undead Fortitude If damage reduces the minion to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the minion drops to 1 hit point instead. Unusual Nature The minion doesn't require air, food, drink, or sleep.
Attack The minion attacks once with whatever weapon it's wielding. Slam Melee Weapon Attack: 1 + proficiency to hit, reach 5ft., one target. Hit 4 (1d6 + 1) bludgeoning damage.
Channel Magic The minion delivers a spell you cast that has a range of touch. The minion must be within 120 feet of you.