Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Communing with that source, using her familiar as a conduit, the witch gains not only a host of spells, but a number of strange abilities known as hexes. As a witch grows in power, she might learn about the source of her magic, but some remain blissfully unaware. Some are even afraid of that source, fearful of what it might be or where its true purposes lie. Role: While many witches are recluses, living on the edge of civilization, some live within society, openly or in hiding. The blend of witches’ spells makes them adept at filling a number of different roles, from seer to healer, and their hexes grant them a number of abilities that are useful in a fight. Some witches travel about, seeking greater knowledge and better understanding of the mysterious powers that guide them.
The following are the class features of the witch:
Race/Group | Bonus |
---|---|
Dwarf | Add +¼ natural armor bonus to the AC of the witch’s familiar. |
Elf | Add one spell from the witch spell list to the witch’s familiar. This spell must be at least one level below the highest spell level the witch can cast. If the witch ever replaces this familiar, the new familiar knows these bonus spells. |
Gnome | The witch gains ? of a new witch hex. |
Half-Elf | Add one spell from the witch spell list to the witch’s familiar. This spell must be at least one level below the highest spell level the witch can cast. If the witch ever replaces this familiar, the new familiar knows these bonus spells. |
Half-Orc | Add 1 skill rank to the witch’s familiar. If the half-orc ever replaces this familiar, the new familiar gains these bonus skill ranks. |
Halfling | Add +¼ to the witch’s caster level when determining the effects of the spells granted to by the patron. |
Human | Add one spell from the witch spell list to the witch’s familiar. This spell must be at least one level below the highest spell level the witch can cast. If the witch ever replaces this familiar, the new familiar knows these bonus spells. |
You start with the following equipment, in addition to the equipment granted by your background:
A witch casts arcane spells drawn from the witch spell list. A witch must choose and prepare her spells ahead of time. To learn or cast a spell, a witch must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a witch’s spell is 10 + the spell level + the witch’s Intelligence modifier. A witch can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Witch. In addition, she receives bonus spells per day if she has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells). A witch may know any number of spells. She must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour communing with her familiar. While communing, the witch decides which spells to prepare. Cantrips Witches can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Witch under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. Cantrips prepared using other spell slots, due to metamagic feats for example, are expended normally.
Subclass/Archetype | Description |
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Backwoods Beldam | These strange and often solitary witches have a strong connection to curses, the evil eye, and hyenas. |
Dimensional Occultist | A dimensional occultist sacrifices some of her mastery over hexes in return for increased planar lore— she spends much of her time researching and communing with otherplanar spirits, often through her familiar or via the study of ancient texts, and has an increased mastery over various conjurations and other extraplanar effects. She can even travel between dimensions as she gains power. |
Gingerbread Witch | A sweet tooth lures the gingerbread witch’s victims to doom. |
Level | BAB | Fort | Ref | Will | Special | Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | Hexes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Cantrips, Hex, Patron Spells, Witch's Familiar | 2 | 2 | - | - | - | - | - | - | - | - | - |
2nd | +1 | +0 | +0 | +3 | Hex | 2 | 3 | - | - | - | - | - | - | - | - | 1 |
3rd | +1 | +1 | +1 | +3 | - | 2 | 4 | 2 | - | - | - | - | - | - | - | 1 |
4th | +2 | +1 | +1 | +4 | Hex | 3 | 4 | 3 | - | - | - | - | - | - | - | 2 |
5th | +2 | +1 | +1 | +4 | - | 3 | 4 | 3 | 2 | - | - | - | - | - | - | 2 |
6th | +3 | +2 | +2 | +5 | Hex | 3 | 4 | 3 | 3 | - | - | - | - | - | - | 2 |
7th | +3 | +2 | +2 | +5 | - | 3 | 4 | 3 | 3 | 1 | - | - | - | - | - | 3 |
8th | +4 | +2 | +2 | +6 | Hex | 3 | 4 | 3 | 3 | 2 | - | - | - | - | - | 3 |
9th | +4 | +3 | +3 | +6 | - | 3 | 4 | 3 | 3 | 3 | 1 | - | - | - | - | 3 |
10th | +5 | +3 | +3 | +7 | Hex, Major Hex | 3 | 4 | 3 | 3 | 3 | 2 | - | - | - | - | 4 |
11th | +5 | +3 | +3 | +7 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | 4 |
12th | +6/+1 | +4 | +4 | +8 | Hex | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | 4 |
13th | +6/+1 | +4 | +4 | +8 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | 4 |
14th | +7/+2 | +4 | +4 | +9 | Hex | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | 5 |
15th | +7/+2 | +5 | +5 | +9 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | 5 |
16th | +8/+3 | +5 | +5 | +10 | Hex | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | 5 |
17th | +8/+3 | +5 | +5 | +10 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | 5 |
18th | +9/+4 | +6 | +6 | +11 | Hex, Grand Hex | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | 6 |
19th | +9/+4 | +6 | +6 | +11 | - | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 6 |
20th | +10/+5 | +6 | +6 | +12 | Hex | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | 6 |