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Death House Spectre CR: 1 (200 XP)

Medium undead, chaotic evil
Armor Class: 12
Hit Points: 22 ( 5d8 )
Speed: 0 ft , can hover

STR

0 -5

DEX

14 +2

CON

11 +0

INT

8 -1

WIS

10 +0

CHA

9 -1

Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: necrotic, poison
Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses: darkvision 60 ft., passive Perception 10
Languages: understands all languages it knew in life but can't speak
Challenge Rating: 1 (200 XP)

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.   Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain. Melee Spell Attack: 1d20+4 to hit, reach 5 ft., one creature. Hit: 10 ( 3d6 ) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.


Created by

AhmedDM.

Statblock Type

Monster

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