Species | Vermin |
Subspecies | Spider |
Size | Small |
Type | Magical Beast (Extraplanar) |
Hit Dice | 1d8+2 (6 hp) |
Speed | 30 ft. (6 squares), climb 20 ft. |
Abilities | Str 11, Dex 17, Con 14, Int 3, Wis 10, Cha 2 |
Special Qualities | Darkvision 60 ft., tremorsense 60 ft., Resistance to cold and fire 5, Spell resistance 6 |
Environment | Temperate forests in an evil-aligned plane |
Organization | Colony (2–5) or swarm (6–11) |
Treasure | None |
Alignment | Always evil (any) |
Advancement | - |
Level Adjustment | - |
Skills |
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Climb +11, Hide +11*, Jump +0, Spot +4 |
Feats |
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Weapon Finesse |
Combat | |
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Initiative | +3 |
Armor Class (AC) | 14 (+1 size, +3 Dex),, touch 14, flat-footed 11 |
Base Attack | +0 |
Attack | Bite +4 melee (1d4 plus poison) |
Full Attack | Bite +4 melee (1d4 plus poison) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Poison, web, Smite Good 1/day |
Saves | Fort +4, Ref +3, Will +0 |
Description |
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Poison (Ex): A monstrous spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Consitution-based. The indicated damage is initial and secondary damage. Size: Small Fort DC: 12 Damage: 1d3 Str Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Web (Ex): Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Consitution-based, and the Strength check DC includes a +4 racial bonus. Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—. A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. Size: Small Escape Artist DC: 12 Break DC: 16 Hit Points: 4 Tremorsense (Ex): A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs. |