Azziz One Eye Seer | True Neutral | ||
Character Name | Alignment | ||
5 | |||
Character Level | |||
Human | M | ||
Race | Size | ||
Dude | 35 | ||
Gender | Age | ||
6'2" | 225lbs. | ||
Height | Weight | ||
Black | Blue | ||
Hair | Eyes |
Dr. Awesome | |
Player | |
Ancient Ancestor Sun | Traia |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +8 | +4 | CON +3 | +1 | +0 | +0 |
Reflex | +6 | +1 | DEX +4 | +1 | +0 | +0 |
Will | +5 | +1 | WIS +3 | +1 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+7 | +3 | +4 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
21 | 10 | +3 | +4 | +4 | +0 | +0 |
Ishna (Traian)
Tradetongue
Nakyrian
Orcish
Level 0
-Detect Psionics
-Conceal Thoughts: +10 to Bluff & Others suffer -4 to Sense Motive
Level 1
-Force Screen: +4 Shield Bonus
-Catfall: Instantly save yourself from a fall
-Dazzling Swordplay: If the creature is struck in melee it is dazzled. If the creature moves or attacks, spend focus to blind it.
Level 2
-Detect Hostile Intent: Detect Hostile Thoughts 30'
-Body Adjustment: Heal for 1d12
BONUS:
-Tactical Precognition: +2 bonus to Combat Maneuver checks
-Grip of Iron: +4 bonus to Grapple checks
Azziz is not actually a spell caster. He is a Psion. Things work a bit differently for him and don't fit the sheet all nice and neat.
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +9 | (DEX) +4 | +2 | +3 | |
Bluff | +14 | (CHA) +2 | +5 | +7 | |
Climb | +8 | (STR) +4 | +1 | +3 | |
Diplomacy | +4 | (CHA) +2 | +0 | +2 | |
Disguise | +2 | (CHA) +2 | +0 | +0 | |
Escape Artist | +4 | (DEX) +4 | +0 | +0 | |
Fly | +4 | (DEX) +4 | +0 | +0 | |
Heal | +4 | (WIS) +3 | +1 | +0 | |
Intimidate | +9 | (CHA) +2 | +2 | +5 | |
Knowledge: Arcana | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Dungeoneering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Local | +3 | (INT) +2 | +1 | +0 | |
Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Religion | +2 | (INT) +2 | +0 | +0 | |
Perception | +8 | (WIS) +3 | +2 | +3 | |
Ride | +9 | (DEX) +4 | +2 | +3 | |
Sense Motive | +11 | (WIS) +3 | +5 | +3 | |
Spellcraft* | +6 | (INT) +2 | +1 | +3 | |
Stealth | +4 | (DEX) +4 | +0 | +0 | |
Survival | +5 | (WIS) +3 | +2 | +0 | |
Swim | +9 | (STR) +4 | +2 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +3 | (INT) +2 | +1 | +0 | |
Craft: Autohypnosis | +10 | (INT) +3 | +4 | +3 | |
Knowledge: Engineering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Geography | +3 | (INT) +2 | +1 | +0 | |
Knowledge: History | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
Profession: Bounty Hunter | +7 | (WIS) +3 | +1 | +3 | |
Profession: Knowledge (Psionics) | +7 | (WIS) +2 | +2 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Improved Initiative (Character 1)
Point Blank Shot (Human 1)
Improved Trip (Class 1)
Power Attack (Class 2)
Psionic Trip (Character 3)
Precise Shot (Character 5)
Improved Feint (Class 5)
POWER POINTS: 15
Racial: Bonus Feat, Bonus Skill points, Favored Class (Any), Bonus Language (Any)
Attribute Bonuses: +1 Dexterity at 4th level
Class: All Armor & Shield (except Tower) Proficiency, Psionic Proficiency (Psychic Warrior level = BAB for purpose of combat feat prerequisites), Path Skill (Bluff), +2 bonus to Path related skill at 4th level and every 3 levels after
Reactionary: +2 Initiative Checks
Fashionable: +2 to Bluff, Diplomacy, & Intimidate. Bluff, Intimidate, & Diplomacy are class skills when 300gp+ is worn.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Javelin | +7 | x3 | Piercing | 50' | 5 | 1d6+4 |
Trident | +10 | x3 | P, S | 10' | 0 | 1d8+6 |
Dagger | +8 | 19-20x2 | P, S | 10' | 7 | 1d4+5 |
Light Hammer | +8 | x2 | B | 20' | 4 | 1d4+5 |
Flail | +8 | x2 | B, P | Melee | NA | 1d8+4 |
Gladius | +8 | 19-20x2 | S, P | Melee | NA | 1d6+4 |
Throwing Axe | +8 | x3 | S | 10' | 0 | 1d6+5 |
Dart +8 | +x3 | P | 30' | 12 | 1d3+5 | |
Thunderstone | +8 | None | Sonic | 50' | 3 | DC15Save |
Acid Vial | +8 | x2 | Acid | 10' | 5 | 2d6+1 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Gladiator Armor | +2 | Light | 0 | 5 | 15lbs | Counts as Piecemeal too |
Lucky Eye Patch | +0 | Eye Patch | 0 | 0 | 0 | DM Gifted |
ITEM
-Gladiator Armor (15gp)
-Javelin x5 (5gp)
-Dart x12 (6gp)
-Dagger x7 (14gp)
-Masterwork Trident (315gp)
-Light Hammer x4 (4gp)
-Throwing Axe (8gp)
-Masterwork Flail (308gp)
-Masterwork Gladius (315gp)
-Thunderstone x3 (90gp)
Gladiator Path
Your tactic is not to simply attack, but to maneuver your enemies into the most optimal position, forcibly if necessary.
Powers: Grip of iron, tactical precognition
Skills: Acrobatics, Bluff, Perception
Bonus Skill: Bluff
Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +1 competence bonus to your CMB and a +2 competence bonus to your CMD. These bonuses increase by 1 every four psychic warrior levels thereafter.
Maneuver: Beginning at 3rd level, you can expend your psionic focus when using a combat maneuver to not provoke an attack of opportunity for using that combat maneuver. If you have a feat that already does this, such as Improved Bull Rush, your trance competence bonus on this specific maneuver check increases by 2 or you gain a +2 competence bonus on this check if you do not have the Gladiator trance active. Additionally at 8th level and every four psychic warrior levels thereafter, the bonus you gain on this specific maneuver check increases by 1.
Coffee: Azziz's Camel
Pineapple: Azziz's Dog
-She is an obvious mixed breed mutt around the 85lbs mark. She shows a mixture of Chow, American Pit, Irish Shepard, and Collie with long but thin, mostly dark, splotched fur. Pineapple has a longish snout that happens to look particularly ferocious with her otherwise big head. Pineapple has floppy ears. She was named pineapple because she was found drunk on a dead man's fermented pineapples. Pineapple's 3 tricks are: Guard, Hunt, & Be Nice (friendly).
-Camel
--Saddle
--Saddle Blanket
--Saddle Bags x4
-Trained Dog (Guard, Hunt, & Be Nice)
-Bear Trap x3
-Backpack
-Torches
-Flint & Steel
-Explorer's Outfit x5
-Wine x5
-Cask of Water
-Healer's Kit
-Climber's Kit
-Blanket x2
-Bedroll
-Caltrops x2
-Rope 50'
-Grappling Hook
-Pipe & Smoking Herbs
Potion of Cure Moderate Wound x3
Acid Flask x2
DM BE NICES
-Freeman Rudis (Plot & RP device only)
-Lucky Eye Patch (+1 Saves)
-2000gp
-Bonus 0th level Psychic power x2
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.