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Hazeem Old Spirit Remembers CN
Character Name Alignment
Warpriest 6
Character Level
Human M
Race Size
Dude 28
Gender Age
6'5" 305lbs.
Height Weight
Brown Blue
Hair Eyes
Dr. Awesome
Player
Ancient Sands Traia
Deity Homeland
War 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
20 +5 ( +0 ) +0
Dex
Dexterity
14 +2 ( +0 ) +0
Con
Constitution
17 +3 ( +0 ) +0
Int
Intelligence
16 +3 ( +0 ) +0
Wis
Wisdom
16 +3 ( +0 ) +0
Cha
Charisma
13 +1 ( +0 ) +0
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
66
0
0
Initiative
Dex
Modifier
+8
+2
+6
BAB
+4
ARMOUR CLASS
Total AC
Armour
Shield
Dex
19
+5
+2
+2
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
12
Flat Footed
17
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +9 +5 CON +3 +1 +0 +0
Reflex +5 +2 DEX +2 +1 +0 +0
Will +9 +5 WIS +3 +1 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+9 +4 +5 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
21 10 +4 +5 +2 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
20
0
10
-
-
Languages

-Ishna (Traian)
-Tradetongue
-Nakyrian (The Craw)
-Celestial
-Sylvan

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Per Day
5
4
3
0
0
0
0
0
0
0
Bonus
-
1
1
0
0
0
0
0
0
0
DC
13
14
15
0
0
0
0
0
0
Spell List

LEVEL 0:
Create Water;
Detect Poison;
Resistance;
Spark;
Mending;

LEVEL 1:
Divine Favor;
Shadow Trap;
Protection From Evil;
True Strike x2;

LEVEL 2:
Bull's Strength x2;
Owl's Wisdom;
Hold Person;

Spellcasting Notes

Casts Divine Spells

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +2 (DEX)  +2 +0 +0
  Bluff +1 (CHA)  +1 +0 +0
Climb +10 (STR)  +5 +2 +3
Diplomacy +1 (CHA)  +1 +0 +0
  Disguise +1 (CHA)  +1 +0 +0
  Escape Artist +2 (DEX)  +2 +0 +0
  Fly +2 (DEX)  +2 +0 +0
Heal +9 (WIS)  +3 +3 +3
Intimidate +7 (CHA)  +1 +3 +3
  Knowledge: Arcana +4 (INT)  +3 +1 +0
  Knowledge: Dungeoneering +3 (INT)  +3 +0 +0
  Knowledge: Local +3 (INT)  +3 +0 +0
  Knowledge: Nature +3 (INT)  +3 +0 +0
  Knowledge: Planes +3 (INT)  +3 +0 +0
Knowledge: Religion +8 (INT)  +3 +2 +3
  Perception +7 (WIS)  +3 +4 +0
Ride +7 (DEX)  +2 +2 +3
Sense Motive +9 (WIS)  +3 +3 +3
Spellcraft* +8 (INT)  +3 +2 +3
  Stealth +4 (DEX)  +2 +2 +0
Survival +12 (WIS)  +3 +6 +3
Swim +10 (STR)  +5 +2 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +4 (INT)  +3 +1 +0
Craft: Weapons +7 (INT)  +3 +1 +3
Handle Animal* +5 (CHA)  +1 +1 +3
Knowledge: Engineering +3 (INT)  +3 +0 +0
  Knowledge: Geography +4 (INT)  +3 +1 +0
  Knowledge: History +3 (INT)  +3 +0 +0
  Knowledge: Nobility +3 (INT)  +3 +0 +0
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

-Exotic Weapon Proficiency: Nunchaku (Bonus War Domain Level 1)
-Weapon Focus (Nunchaku) (Class Level 1)
-Improved Initiative (Human Bonus)
-Point Blank Shot (Character Level 1)
-Two Weapon Fighting (Class Level 3)
-Power Attack (Character Level 3)
-Weapon Specialization: Nunchaku (Character Level 5)
-Improved Sunder (Class level 6)

Special Abilities

RACIAL:
-Bonus Skill Points
-Bonus Language (Any)
-Bonus FEAT
-Favored Class (Any)
-Bonus +2 Attribute (I picked Strength)
-Bonus +1 Attribute at level 4 (I picked Strength)

Traits

-Reactionary: +2 bonus to Initiative
-Divine Warrior: Whenever you cast a divine spell that affects any melee weapons, choose one of those weapons; it gains a +1 trait bonus on damage rolls for the duration of the spell.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Nunchaku +1 +11 x2 B Melee NA 1d8+8
Dart +7 x2 P 10' 12 1d3+6
Light Hammer +7 x2 B 20' 2 1d4+6
Chakram +7 x2 S 30' 4 1d8+6
MW Dagger +10 19-20x2 S, P 10' 2 1d4+5
Composite Longbow +7 x3 P 130' 30 d8+5
Thunderstone x3 +
Vial of Acid x2 +
Ice Javelin +
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Hide Armor +1 5 Medium -3 NA 25 +1 and Free
Large Wood Shield 2 Shield -1 NA 7 Masterwork
Cloak of Resistance +1
Arms & Equipment

-Hide Armor +1
-Masterwork Large Wooden Shield (7gp)

-Thunderstone x3 (90gp)
-Vial of Acid x2 (20gp)
-Chakram x4 (12gp)
-Light Hammer x2 (2gp)
-Masterwork Dagger (302gp)
-Masterwork Nunchaku (302gp)
-Dart x12 (6gp)

Class Features

CLASS:
-Aura: Chaos
-Blessings (Minor) 5x/Daily DC: 15
--War
War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
--Weather
Storm Strike (minor): At 1st level, you can touch one weapon and grant it a blessing of stormy weather. For 1 minute, this weapon glows with blue or yellow sparks and deals an additional 1d4 points of electricity damage with each hit. This additional damage doesn’t stack with the additional damage from the shock or shocking burst weapon special abilities.

  • Orisons
  • Sacred Weapon +1
  • Sacred Weapon Damage (d8)
  • Weapon Focus (Bonus Feat)
  • Fervor (2d6) 5x/Daily
  • Channel Energy
  • Creatures & Mounts

    -Coffee the Camel: Coffee is an old, ornery camel. He does two things very well. He spits and he talks mad shit to horses, in animal speak, of course. Coffee spends almost all of his free time lounging around in the shade being lazy.
    -Pineapple the Dog: She is an obvious mutt that is part chow, pitbull, and collie. Pineapple is about 80lbs. She has mostly dark, splotched, mostly straight, stringy fur. Pineapple has a long snout and a flat, wide head. She mostly understands the commands, Guard, Hunt, and Be Nice. Pineapple got her name because she was found drunk on fermented pineapple a dead trader was carrying.

    Possessions & Property

    DM Being Nice: +2000gp, +1 Item (Armor) for free
    -Backpack (25gp)
    -Blanket x2 (1gp)
    -Explorer's Outfit x3 (20gp)
    -Healer's Kit (50gp)
    -Climber's Kit (80gp)
    -Bear Trap x6 (18gp)
    -Caltrops x2 (2gp)
    -Crowbar (2gp)
    -Flint & Steel (1gp)
    -Saddle (10gp)
    -Saddle Bags x4 (16gp)
    -Water Horn x5 (1gp)
    -Wine x5 (50gp)
    -Rope (50') & Grappling Hook (10gp)
    -Torch x6 (.06gp)
    -Pipe & Smoking Herbs (50gp)
    -Potion of Cure Moderate Wounds x3 (300gp)
    -Bedroll (.1gp)
    -Boots of Speed
    -Longsword
    -Ice Javelin
    -Composite Longbow +5
    -20 Arrows

    2101gp, 8sp, & 4cp

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    WilliamLB007.

    System

    Pathfinder 1e

    Statblock Type

    Character Sheet

    Link/Embed