Hazeem Old Spirit Remembers | CN | ||
Character Name | Alignment | ||
Warpriest 6 | |||
Character Level | |||
Human | M | ||
Race | Size | ||
Dude | 28 | ||
Gender | Age | ||
6'5" | 305lbs. | ||
Height | Weight | ||
Brown | Blue | ||
Hair | Eyes |
Dr. Awesome | |
Player | |
Ancient Sands | Traia |
Deity | Homeland |
War | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +9 | +5 | CON +3 | +1 | +0 | +0 |
Reflex | +5 | +2 | DEX +2 | +1 | +0 | +0 |
Will | +9 | +5 | WIS +3 | +1 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+9 | +4 | +5 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
21 | 10 | +4 | +5 | +2 | +0 | +0 |
-Ishna (Traian)
-Tradetongue
-Nakyrian (The Craw)
-Celestial
-Sylvan
LEVEL 0:
Create Water;
Detect Poison;
Resistance;
Spark;
Mending;
LEVEL 1:
Divine Favor;
Shadow Trap;
Protection From Evil;
True Strike x2;
LEVEL 2:
Bull's Strength x2;
Owl's Wisdom;
Hold Person;
Casts Divine Spells
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +2 | (DEX) +2 | +0 | +0 | |
Bluff | +1 | (CHA) +1 | +0 | +0 | |
Climb | +10 | (STR) +5 | +2 | +3 | |
Diplomacy | +1 | (CHA) +1 | +0 | +0 | |
Disguise | +1 | (CHA) +1 | +0 | +0 | |
Escape Artist | +2 | (DEX) +2 | +0 | +0 | |
Fly | +2 | (DEX) +2 | +0 | +0 | |
Heal | +9 | (WIS) +3 | +3 | +3 | |
Intimidate | +7 | (CHA) +1 | +3 | +3 | |
Knowledge: Arcana | +4 | (INT) +3 | +1 | +0 | |
Knowledge: Dungeoneering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Local | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nature | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Planes | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Religion | +8 | (INT) +3 | +2 | +3 | |
Perception | +7 | (WIS) +3 | +4 | +0 | |
Ride | +7 | (DEX) +2 | +2 | +3 | |
Sense Motive | +9 | (WIS) +3 | +3 | +3 | |
Spellcraft* | +8 | (INT) +3 | +2 | +3 | |
Stealth | +4 | (DEX) +2 | +2 | +0 | |
Survival | +12 | (WIS) +3 | +6 | +3 | |
Swim | +10 | (STR) +5 | +2 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +4 | (INT) +3 | +1 | +0 | |
Craft: Weapons | +7 | (INT) +3 | +1 | +3 | |
Handle Animal* | +5 | (CHA) +1 | +1 | +3 | |
Knowledge: Engineering | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Geography | +4 | (INT) +3 | +1 | +0 | |
Knowledge: History | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nobility | +3 | (INT) +3 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
-Exotic Weapon Proficiency: Nunchaku (Bonus War Domain Level 1)
-Weapon Focus (Nunchaku) (Class Level 1)
-Improved Initiative (Human Bonus)
-Point Blank Shot (Character Level 1)
-Two Weapon Fighting (Class Level 3)
-Power Attack (Character Level 3)
-Weapon Specialization: Nunchaku (Character Level 5)
-Improved Sunder (Class level 6)
RACIAL:
-Bonus Skill Points
-Bonus Language (Any)
-Bonus FEAT
-Favored Class (Any)
-Bonus +2 Attribute (I picked Strength)
-Bonus +1 Attribute at level 4 (I picked Strength)
-Reactionary: +2 bonus to Initiative
-Divine Warrior: Whenever you cast a divine spell that affects any melee weapons, choose one of those weapons; it gains a +1 trait bonus on damage rolls for the duration of the spell.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Nunchaku +1 | +11 | x2 | B | Melee | NA | 1d8+8 |
Dart | +7 | x2 | P | 10' | 12 | 1d3+6 |
Light Hammer | +7 | x2 | B | 20' | 2 | 1d4+6 |
Chakram | +7 | x2 | S | 30' | 4 | 1d8+6 |
MW Dagger | +10 | 19-20x2 | S, P | 10' | 2 | 1d4+5 |
Composite Longbow | +7 | x3 | P | 130' | 30 | d8+5 |
Thunderstone x3 | + | |||||
Vial of Acid x2 | + | |||||
Ice Javelin | + |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Hide Armor +1 | 5 | Medium | -3 | NA | 25 | +1 and Free |
Large Wood Shield | 2 | Shield | -1 | NA | 7 | Masterwork |
Cloak of Resistance +1 |
-Hide Armor +1
-Masterwork Large Wooden Shield (7gp)
-Thunderstone x3 (90gp)
-Vial of Acid x2 (20gp)
-Chakram x4 (12gp)
-Light Hammer x2 (2gp)
-Masterwork Dagger (302gp)
-Masterwork Nunchaku (302gp)
-Dart x12 (6gp)
CLASS:
-Aura: Chaos
-Blessings (Minor) 5x/Daily DC: 15
--War
War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
--Weather
Storm Strike (minor): At 1st level, you can touch one weapon and grant it a blessing of stormy weather. For 1 minute, this weapon glows with blue or yellow sparks and deals an additional 1d4 points of electricity damage with each hit. This additional damage doesn’t stack with the additional damage from the shock or shocking burst weapon special abilities.
-Coffee the Camel: Coffee is an old, ornery camel. He does two things very well. He spits and he talks mad shit to horses, in animal speak, of course. Coffee spends almost all of his free time lounging around in the shade being lazy.
-Pineapple the Dog: She is an obvious mutt that is part chow, pitbull, and collie. Pineapple is about 80lbs. She has mostly dark, splotched, mostly straight, stringy fur. Pineapple has a long snout and a flat, wide head. She mostly understands the commands, Guard, Hunt, and Be Nice. Pineapple got her name because she was found drunk on fermented pineapple a dead trader was carrying.
DM Being Nice: +2000gp, +1 Item (Armor) for free
-Backpack (25gp)
-Blanket x2 (1gp)
-Explorer's Outfit x3 (20gp)
-Healer's Kit (50gp)
-Climber's Kit (80gp)
-Bear Trap x6 (18gp)
-Caltrops x2 (2gp)
-Crowbar (2gp)
-Flint & Steel (1gp)
-Saddle (10gp)
-Saddle Bags x4 (16gp)
-Water Horn x5 (1gp)
-Wine x5 (50gp)
-Rope (50') & Grappling Hook (10gp)
-Torch x6 (.06gp)
-Pipe & Smoking Herbs (50gp)
-Potion of Cure Moderate Wounds x3 (300gp)
-Bedroll (.1gp)
-Boots of Speed
-Longsword
-Ice Javelin
-Composite Longbow +5
-20 Arrows
2101gp, 8sp, & 4cp
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.