Ogre Chain Brute CR: 3 (700 XP)
Large giant, chaotic evil
Armor Class: 11
Hit Points: 59 (7d10 + 21) 7d10+21
Speed:
40 ft
Senses: Darkvision 60 ft., Passive Perception 8
Languages: Common, Giant
Challenge Rating: 3 (700 XP)
Actions
- Fist. Melee Weapon Attack: +6 to hit ( 1d20+6 ), reach 5 ft., one target. Hit: 9 ( 2d4+4 ) bludgeoning damage.
- Chain Sweep. The ogre swings its chain, and every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone.
- Chain Smash (Recharge 6). Melee Weapon Attack: +6 to hit ( 1d20+6 ), reach 10 ft., one target. Hit: 13 ( 2d8+4 ) bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or be knocked unconscious for 1 minute. The unconscious target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.
An ogre chain brute wields a great spiked chain. It swings this chain with both hands in a wide circle around itself to knock foes off their feet. Alternatively, it can swing the chain in a crushing overhead smash that’s nearly impossible to block or deflect.
Suggested Environments
Any