Squadron Defenses: While the seaman recruit is within 10 feet of two other seaman recruits or higher ranking marines and within melee range of an enemy, they gain +2 to armor class.
Slash Melee Weapon Attack: +4 to hit, reach 5ft, one target. Slashes the target with a bladed weapon like a sword, scimtar, machete, or Axe. Deals 1d8+1 slashing damage. Unarmed Strike: +1 to hit, reach 5ft, one target. Deals 1d4+1 bludgeoning damage. Dodge: If you are attacked before your next turn, the attacker has disadvantage. If something causes you to do a Dex saving throw, you have advantage in that roll.