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Dion Ventus CG
Character Name Alignment
Fighter (Opportunist) 3
Character Level
Human M
Race Size
M 22
Gender Age
5'8 170lb
Height Weight
Black Blue
Hair Eyes
Max Karry
Player
- Alendis
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
16 +3 N/A +3
Dex
Dexterity
19 +4 N/A +4
Con
Constitution
14 +2 N/A +2
Int
Intelligence
15 +2 N/A +2
Wis
Wisdom
13 +1 N/A +1
Cha
Charisma
15 +2 N/A +2
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
30
0
0
Initiative
Dex
Modifier
+4
+4
+0
BAB
+3
ARMOUR CLASS
Total AC
Armour
Shield
Dex
18
+4
+0
+4
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
14
Flat Footed
14
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +5 +3 CON +2 +0 +0 +0
Reflex +5 +1 DEX +4 +0 +0 +0
Will +2 +1 WIS +1 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+6 +3 +3 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
20 10 +3 +3 +4 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
-
-
-
-
-
-
Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +4 (DEX)  +4 +0 +0
Bluff +8 (CHA)  +2 +3 +3
Climb +7 (STR)  +3 +1 +3
  Diplomacy +2 (CHA)  +2 +0 +0
  Disguise +2 (CHA)  +2 +0 +0
  Escape Artist +4 (DEX)  +4 +0 +0
  Fly +4 (DEX)  +4 +0 +0
  Heal +1 (WIS)  +1 +0 +0
Intimidate +6 (CHA)  +2 +1 +3
  Knowledge: Arcana +2 (INT)  +2 +0 +0
Knowledge: Dungeoneering +6 (INT)  +2 +1 +3
  Knowledge: Local +2 (INT)  +2 +0 +0
  Knowledge: Nature +2 (INT)  +2 +0 +0
  Knowledge: Planes +2 (INT)  +2 +0 +0
  Knowledge: Religion +2 (INT)  +2 +0 +0
  Perception +4 (WIS)  +1 +3 +0
Ride +8 (DEX)  +4 +1 +3
Sense Motive +5 (WIS)  +1 +1 +3
Stealth +10 (DEX)  +4 +3 +3
Survival +5 (WIS)  +1 +1 +3
Swim +7 (STR)  +3 +1 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +2 (INT)  +2 +0 +0
Craft: Bomb +2 (INT)  +2 +0 +0
Handle Animal* +6 (CHA)  +2 +1 +3
Knowledge: Engineering +6 (INT)  +2 +1 +3
  Knowledge: Geography +2 (INT)  +2 +0 +0
  Knowledge: History +2 (INT)  +2 +0 +0
  Knowledge: Nobility +2 (INT)  +2 +0 +0
Sleight of Hand* +10 (DEX)  +4 +3 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Point Blank Shot (Bonus Feat)- You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Improved Dirty Trick (Bonus Feat) - You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a dirty trick. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries a dirty trick on you.

Two-Weapon Fighting - Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6 (if off-hand weapon is light both are lessened by an extra 2 each).

Weapon Focus (Dagger) (Bonus) - +1 attack bonus when using dagger

Double Slice - Add your Strength bonus to damage rolls made with your off-hand weapon.



Special Abilities

Race abilities:
Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.

Class Abilities:
Duplicitous (Ex): An opportunist adds Bluff, Sense Motive, Sleight of Hand, and Stealth to his list of class skills. He gains 2 bonus skill ranks at each level, which must be allocated among these skills. This ability replaces bravery and alters the fighter’s class skills.

Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Underhanded (Ex): An opportunist gains Improved Dirty TrickAPG as a bonus feat at 1st level even if he does not meet the prerequisites. This ability replaces the bonus feat gained at 1st level.

Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Dagger +5 19-20 2x P or S 10ft 6 1d4+3
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Studded Leather +1+4Light015%20lbsStandard
Arms & Equipment

Amulet of Proof against Detection and Location

Possessions & Property

500 gold

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Maximus-Chief.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed