Rosalie, Tempest of the Lion's Pride | LG | ||
Character Name | Alignment | ||
Azure Dragoon 12 | |||
Character Level | |||
Hume | M | ||
Race | Size | ||
F | ?? | ||
Gender | Age | ||
5'9" | ?? | ||
Height | Weight | ||
Pink | Pink | ||
Hair | Eyes |
Sindy | |
Player | |
Terrelionne | Vertiste |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +16 | +8 | CON +5 | +3 | +0 | +0 |
Reflex | +16 | +8 | DEX +5 | +3 | +0 | +0 |
Will | +13 | +4 | WIS +5 | +3 | +1 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+34 | +12 | +9 | +5 | +8 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
36 | 10 | +12 | +9 | +5 | +0 | +0 |
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +30 | (DEX) +9 | +12 | +9 | |
Bluff | +3 | (CHA) +3 | +0 | +0 | |
Climb | +24 | (STR) +9 | +12 | +3 | |
Diplomacy | +3 | (CHA) +3 | +0 | +0 | |
Disguise | +3 | (CHA) +3 | +0 | +0 | |
Escape Artist | +5 | (DEX) +5 | +0 | +0 | |
Fly | +5 | (DEX) +5 | +0 | +0 | |
Heal | +5 | (WIS) +5 | +0 | +0 | |
Intimidate | +18 | (CHA) +3 | +12 | +3 | |
Knowledge: Arcana | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Dungeoneering | +17 | (INT) +2 | +12 | +3 | |
Knowledge: Local | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Religion | +2 | (INT) +2 | +0 | +0 | |
Perception | +20 | (WIS) +5 | +12 | +3 | |
Ride | +5 | (DEX) +5 | +0 | +0 | |
Sense Motive | +5 | (WIS) +5 | +0 | +0 | |
Stealth | +5 | (DEX) +5 | +0 | +0 | |
Survival | +5 | (WIS) +5 | +0 | +0 | |
Swim | +9 | (STR) +9 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Engineering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Geography | +2 | (INT) +2 | +0 | +0 | |
Knowledge: History | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Improved Initiative
Improved Trip
Greater Trip
Combat Expertise
Weapon Focus (Hammer, Lucerne)
Skill Focus (Acrobatics)
Power Attack
Attacks
Normal: To Hit+27/+22/+17 To Damage +19
Power Attack: To Hit+23/+18/+14 To Damage +27
Stamina Pool
145 Maximum Stamina
Jump: At the cost of 10 stamina points, as a full round action, the azure dragoon may leap at an enemy and impale them with the momentum of a jump and leap back to place. He may jump at an enemy within 30-feet and make a melee attack; if successful, he deals normal damage. He can spend an additional 5 stamina points to leap back to original spot as part of this talent, if he doesn’t, he remains adjacent to the target. This movement does not provoke attacks of opportunity.
Super Jump: When performing Jump or Mirage Dive, the azure dragoon now deals an additional 1d6 damage per four dragoon levels after 3rd. Prerequisite: Jump
Spineshatter Dive: When using the Jump talent, the azure dragoon can increase the stamina cost by 10 to stun the target as well. A successful Fortitude save (DC 10 + half of the dragoon’s level + his Strength modifier) negates the stun effect. Prerequisite: Jump
Dragonfire Dive: When using the Jump talent, the azure dragoon can increase the stamina cost by 10 to cause the tip of his weapon to explode dealing normal damage + 1d6 points of fire damage to the target, and all creatures within 10-ft.-radius of the target, excluding the azure dragoon. This damage is increased by an additional 1d6 damage per four dragoon levels after 3rd. A Reflex save can be made by those affected in the area of effect except the target (DC 10 + half of the dragoon’s level + his Strength modifier) to half this damage. This cannot be used with Spineshatter Dive. Prerequisites: Jump, Spineshatter Dive
Reis’ Wind: At the cost of 10 stamina points, as a standard action, the azure dragoon heals himself and all allies within a 30-ft.-radius for 1d6 plus an additional 1d6 for every four dragoon levels after 3rd. He also grants all affected allies Fast Healing 2 for a number of rounds equal to his Constitution modifier.
Shellbreaker: A dragoon with this advanced talent with his powerful blows from the sky allows him to bypass many of the traditional means of defense on creatures, striking true. For a number of times per day equal to 3 + his Strength modifier, the dragoon may ignore any damage reduction during a charge while jumping.
Reactionary
Indomitable Faith
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Lucerne, Hammer +2 | +27 | x3 | BorP | Reach | -- | 1d10 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Mithral Full Plate +2 | +11 | Heavy | 0 | 35% | -- | -- |
Limit Break
Bahamut Leaps: This Limit Break allows the dragoon to jump further than ever before. For the duration of 1 round + 1 round per four dragoon levels after 1st, the dragoon can jump further than his speed allows, doubles the bonus to acrobatics granted to him by his jump class feature, reduces the DC multiplier for high jumps by 1 (minimum 1), and does not provoke when jumping. This limit break requires only a swift action.
Life of the Dragon: This Limit Break grants the azure dragoon all effects of blood of the dragon without using his daily uses of the ability, and his talents do not cost stamina points while under the effect of this Limit Break for a duration of 1 round + 1 round per four dragoon levels after 1st. This limit break requires only a swift action.
Blood of the Dragon
At 1st level, the azure dragoon becomes attuned to a dragon, becoming a part of them. Usually this is done by a bond, determined by the dragon or the azure dragoon. If this bond is ever broken, the azure dragoon loses blood of the dragon until he makes a new bond with another dragon.
As a swift action, the azure dragoon can reach within himself and unleash the power of the dragon he has attuned to, the dragon taking ethereal form, swirling about the azure dragoons body with an aura the color of the dragon. While active, the azure dragoon is able to use the ability Geirskogul (see below), and gains a bonus to all Acrobatic checks made to Jump equal to his dragoon level.
In addition, the azure dragoon’s ability to jump with his Acrobatic checks is treated as though he got a running start and has the Run feat, regardless of whether or not he gets a running start. An azure dragoon’s maximum height is not affected by his size and his jump is not affected by maximum movement speed, allowing very strong, very powerful dragoons to eventually leap higher than their own height and further than his own movement speed. In addition, the azure dragoon may jump as part of a charge action.
Beginning at 4th level, the DC multiplier for a high jump is reduced by 1, making it a multiplier of 3 rather than 4. This reduction improves by 1 every seven levels; multiplier of 2 at 11th level, and multiplier of 1 at 18th level. An azure dragoon using this ability does not provoke an attack of opportunity unless they pass through a square that is threatened by a flying creature that he is not attacking directly. If an azure dragoon is hit in this manner, they fall to the ground prone in the square in front of the creature. This ability lasts for a number of rounds equal to the azure dragoon’s Constitution modifier. He may use it a number of times per day equal to 3 plus his dragoon level.
Geirskogul
At 1st level, the azure dragoon can pour the dragon’s power into a single thrust, sending out a wave of energy to blast his foes. As a standard action, the azure dragoon send a wave of energy forward that takes an ethereal form of his dragon, dealing his melee attack damage plus 1d6 points of non-elemental damage + and additional 1d6 points of non-elemental damage per three dragoon levels after 1st in a 15-ft.-line. A Reflex save can be made (DC 10 + half of the dragoon’s level + his Strength modifier) to half this damage. Geirskogul can only be performed while under the effect of Blood of the Dragon and can only be used once during each use of Blood of the Dragon.
At 5th level, he may use Geirskogul as part of a charge when he jumps.
Stamina Pool
At 2nd level, the azure dragoon gains a reservoir of stamina that he can draw upon to fuel his talents that he gains below. This stamina pool has a number of points equal to 5 x his Constitution modifier (minimum 1) and this pool increases by 5 + his Constitution modifier per level thereafter. The pool refreshes once per day when the azure dragoon rests for a full 8 hours. Sustained modes take up a static amount of stamina points from the azure dragoon’s current and maximum stamina pool and most sustained modes stack. If the character has a stamina pool from another class, he then only increases his stamina pool by 5 + his Constitution modifier per level instead.
Some talents are activated as a sustained mode. When activated, these talents both consume stamina and reduce the user’s maximum stamina by the listed amount. While active, they provide their listed bonuses until the user deactivates them as a free action, falls unconscious, or dies, at which point the reduction to the user’s maximum stamina is removed. Multiple sustained mode talents may be used at the same time as long as the user has enough stamina, though some talents may specify others that they cannot be used with.
By spending 5 stamina points, the azure dragoon can do one of the following:
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.