Remove these ads. Join the Worldbuilders Guild
Elsewhale - CR: 7
SpeciesWhale
SubspeciesElsewhale
SizeGargantuan
TypeMagical Beast (Extraplanar)
Hit Dice12d10+84 plus 3 (607 hp)
SpeedSwim 40'
AbilitiesStr 35, Dex 13, Con 24, Int 7, Wis 14, Cha 16
Special QualitiesBlindsight 120', Carry Passengers, Hold Breath, Low-light Vision, Spell-like Abilities
EnvironmentTemperate Aquatic
OrganizationSolitary or pod (6-11)
TreasureNone
AlignmentNG
Advancement13-18 HD (Gargantuan), 19-36 HD (Colossal)
Level Adjustment-
Skills
Perception +16*, Sense Motive +4, Swim +20

+8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*+4 racial bonus on Perception checks. These bonuses are lost if its blindsight is negated.
Feats
Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness
Combat
Initiative+1
Armor Class (AC)10 (45) [+12 base, -4 size, +1 dex]; Flat-footed 10  
Base Attack+60%/+160% [+12]
Full AttackBite +100% [+12] (max Huge, dmg x1.5) - Tail Slap +75% [+6] (max Large)
Space/Reach20 ft./15 ft.
Special Attacks-
SavesFort +15, Ref +9, Will +6
Description
Carry Passengers (Ex): An elsewhale can carry up to 1 Large, 4 Medium, or 16 Small creatures in its mouth, without swallowing or otherwise endangering the carried passengers. Only willing passengers may be carried inside the mouth (but unwilling creatures may be caught in a grapple). Creatures carried within the closed mouth enjoy a breathable atmosphere for the same period of time that the elsewhale can hold its breath. When carried in the creature’s mouth or in a grapple, subjects automatically fail their saving throw against the elsewhale’s plane shift spell-like ability.

Spell-like Abilities (Sp): 1/day - Plane Shift (DC 19), elsewhale and passengers in mouth or grapple only. Caster level 9th.

Blindsight (Ex): Elsewhales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the elsewhale to rely on its vision, which is approximately as good as a human’s.

Hold Breath (Ex): An elsewhale can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning.

Price to Buy: 8,000 gp

Training an Elsewhale: Trained elsewhales are highly valued as modes of interplanar conveyance. An elsewhale requires training before it will willingly bear passengers within its mouth on command. Training an elsewhale requires six weeks of work and a DC 25 Handle Animal check.

Carrying Capacity: A light load for an elsewhale is up to 8,512 pounds; a medium load, 8,513–17,056 pounds; and a heavy load, 17,057–25,600 pounds.

Created by

MrListeningGuy.

Statblock Type

Monster

Link/Embed