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Cloudcradle Geisha Golems (Origami) CR: 10 (5,900 XP)

Medium construct (golem, undead), neutral evil
Armor Class: 18 (armor of origami birds)
Hit Points: 195 (15d10 + 45)
Speed: 0 ft , fly: 60 ft , can hover

STR

14 +2

DEX

19 +4

CON

16 +3

INT

17 +3

WIS

19 +4

CHA

13 +1

Saving Throws: STR 1d20+6 , DEX 1d20+8 , INT 1d20+7 , WIS 1d20+8
Skills: Perception 1d20+8
Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: passive Perception 18
Languages: Common; languages it knew in life
Challenge Rating: 10 (5,900 XP)

Corrupting Serenity. At the start of her turn, the golem can make a saving throw against one effect that a save can end. If she saves, the effect ends on her, and she can transfer it to an enemy within 5 feet of her. If the saving throw fails, she can still make a saving throw against the effect at the end of her turn as normal.   Magic Weapons. The golem's weapon attacks are magical.   Regeneration. The golem regains 10 hit points at the start of her turn. If shel takes fire damage, this trait doesn't function at the start of the golem's next turn. The golem dies only if she starts its turn with 0 hit points and doesn't regenerate.   Origami Shield. Whenever the golem is attacked by a creature within 5 feet of her the razor-sharp origami birds swirling around her deal 5 (1d10) necrotic damage to the target.

Actions

Multitattack. The golem takes two actions and uses the Pen is the Tongue of the Soul.   Oni's Touch. Melee Weapon Attack: 1d20+8 to hit, reach 5 ft., one target. Hit: 13 ( 2d8+4 ) fire damage plus 13 ( 3d8 ) necrotic damage, and the golem can move the target 5 feet.   Beshadowed Mind. Ranged Spell Attack: 1d20+7 to hit, range 120 ft., one target. Hit: 10 ( 3d6 ) necrotic and 10 ( 3d6 ) psychic damage, and the target can't see more than 5 feet (A DC 16 Wisdom saving throw at the end of the target's turn ends this effect).   Shukenja's Prophecy (Recharge if the target saves). One humanoid the golem can see within 30 feet of her must succeed on a WIS saving throw or be magically charmed for 1 minute. While charmed, the charmed creature has a choice to attack a target of the golem's choice. If unable to, the target gains the weakness condition against any other target (all STR and DEX based attack and damage rolls are halved), and Shukenja's Porpohecy recharges. The charmed target may repeat the saving throw at the end of its turn.   Deep Shadow (Recharges when first bloodied). The golem selects a point she can see within 50 feet of her and creates a shadowy area in a 15-foot cube. The area is difficult terrain for her enemies. Any enemy that enters the shadowy area or ends its turn there takes 10 necrotic damage. It persists until the end of the golem's next turn. Alternatively, she may use a bonus action to maintain the zone until the end of her next turn, and she can move the zone up to 20 feet.   The Pen is the Tongue of the Soul. Characters struck by the pen do not suffer damage but have their perception of reality “rewritten.” The DM may choose from the following confusion effects, each lasts 1 minute, and the target may make a CHA saving throw at the end of its turn to return reality to normal:

  • a friend looks like a foe;
  • the victim believes the battle is over;
  • sees the foe as his friend;

Bonus Actions

Shadow Shield (1/Day). The golem can teleport up to 30 feet to an unoccupied space she can see and becomes invisible until the start of her next turn.

Reactions

Shadow Augury (1/Day). When an attack hits the golem while she is bloodied, Shadow Shield recharges, and she uses it.

Legendary Actions

The golem can fold and animate origami weapons. These devices each are tiny objects with 20 hp, 18 AC, 4 STR, 18 DEX and do 3 (1d4+1) damage and suffer double damage from fire unless specified otherwise. Once an item is folded, her breath enlarges it to double size. She creates the following origami creatures in order, and then at the end of another creature's turn, assuming she survives, she starts at the top of the list. The items she can fold are:

  1. Shield Beetle. Absorbs all damage from a single blow. Excess damage is lost.
  2. Bee Warrior. Acts as a shield guardian.
  3. Vipers. As a swarm of poisonous snakes.
  4. Pinwheel. Razor-sharp blades slash at legs as it rolls along the floor.
  5. Leaping Locusts. Distract one foe a round, the target has disadvantage on attack rolls and triggers Concentration checks if the target is a spellcaster.
  6. Octopus. Attacks one character within 10 feet. If WIS Saving throw is made, the victim takes 4 points of bludgeoning damage, and the octopus is destroyed. If failed, the victim takes 8 points in the first round and +4 each round thereafter (12, 16, 20 etc). The target makes a saving throw to resist the attack at the start of its turn.
  7. Paper Leopards. On a critical hit, the paper leopards knock the target prone.
An effective way to stage this is to have the origami devices coming in from different directions at different heights to create maximum PC confusion.

These creatures consist of wraps of the highest quality spidersilk with Turin-Shroud screaming faces of young women staining the weave. Their edges are embroidered with chain-linked spiders. Cutting them releases the trapped spirit.

Suggested Environments

Deep Carbon Observatory, drow strongholds


Created by

solomani.

Statblock Type

Monster

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