Corrupting Serenity. At the start of her turn, the golem can make a saving throw against one effect that a save can end. If she saves, the effect ends on her, and she can transfer it to an enemy within 5 feet of her. If the saving throw fails, she can still make a saving throw against the effect at the end of her turn as normal. Magic Weapons. The golem's weapon attacks are magical. Regeneration. The golem regains 10 hit points at the start of her turn. If shel takes fire damage, this trait doesn't function at the start of the golem's next turn. The golem dies only if she starts its turn with 0 hit points and doesn't regenerate. Origami Shield. Whenever the golem is attacked by a creature within 5 feet of her the razor-sharp origami birds swirling around her deal 5 (1d10) necrotic damage to the target.
Multitattack. The golem takes two actions and uses the Pen is the Tongue of the Soul. Oni's Touch. Melee Weapon Attack: 1d20+8 to hit, reach 5 ft., one target. Hit: 13 ( 2d8+4 ) fire damage plus 13 ( 3d8 ) necrotic damage, and the golem can move the target 5 feet. Beshadowed Mind. Ranged Spell Attack: 1d20+7 to hit, range 120 ft., one target. Hit: 10 ( 3d6 ) necrotic and 10 ( 3d6 ) psychic damage, and the target can't see more than 5 feet (A DC 16 Wisdom saving throw at the end of the target's turn ends this effect). Shukenja's Prophecy (Recharge if the target saves). One humanoid the golem can see within 30 feet of her must succeed on a WIS saving throw or be magically charmed for 1 minute. While charmed, the charmed creature has a choice to attack a target of the golem's choice. If unable to, the target gains the weakness condition against any other target (all STR and DEX based attack and damage rolls are halved), and Shukenja's Porpohecy recharges. The charmed target may repeat the saving throw at the end of its turn. Deep Shadow (Recharges when first bloodied). The golem selects a point she can see within 50 feet of her and creates a shadowy area in a 15-foot cube. The area is difficult terrain for her enemies. Any enemy that enters the shadowy area or ends its turn there takes 10 necrotic damage. It persists until the end of the golem's next turn. Alternatively, she may use a bonus action to maintain the zone until the end of her next turn, and she can move the zone up to 20 feet. The Pen is the Tongue of the Soul. Characters struck by the pen do not suffer damage but have their perception of reality “rewritten.” The DM may choose from the following confusion effects, each lasts 1 minute, and the target may make a CHA saving throw at the end of its turn to return reality to normal:
Shadow Augury (1/Day). When an attack hits the golem while she is bloodied, Shadow Shield recharges, and she uses it.
The golem can fold and animate origami weapons. These devices each are tiny objects with 20 hp, 18 AC, 4 STR, 18 DEX and do 3 (1d4+1) damage and suffer double damage from fire unless specified otherwise. Once an item is folded, her breath enlarges it to double size. She creates the following origami creatures in order, and then at the end of another creature's turn, assuming she survives, she starts at the top of the list. The items she can fold are:
Deep Carbon Observatory, drow strongholds