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Cook

"Good food be the fuel that keeps the crew goin. No matter how choppy the winds or turbulent the skies, a well-cooked meal can bring some much-needed comfort and stability." - Garrick "Silver laddle" Smith, "Master chef" aboard the Maiden's Fancy
  The Cook is one of the most important of the lower officers. They are in charge of all matters relating to food on the ship. They make certain there is enough food, water, and rum on board for the planned cruise. They cook the meals and suggested rationing when it is necessary. The Cook butchers meat brought back by hunting parties and is the only sailor trusted to light a fire below decks. They maintain the necessary tools for both cooking and butchering. The Cook takes orders from and reports to the Boatswain.   Cooks often spend their time thinking of new edible creations to make for the crew and its morale. Cooks should have high Constitution scores and proficiency with brewers’ supplies and cooks’ utensils.

Features

Role Proficiency: The cook can add their proficiency bonus to skill checks made to prepare cooked meals and keep food costs low. If the cook is already proficient in the requisite skill to make the check, their proficiency bonus is doubled for that check. The check cannot benefit from more than one feature (such as Expertise) that doubles the proficiency bonus.   Bonus Proficiency: When you accept this role at tier 1, you gain proficiency in cooks’ utensils. You add double your proficiency bonus to all ability checks you make using this proficiency. The check cannot benefit from more than one feature (such as Expertise) that doubles the proficiency bonus.   Here’s a Little Snack: Also at tier 1, you learn the goodberry spell. Wisdom is your spellcasting ability for this spell. You can cast this spell a number of times per day equal to your Wisdom modifier (minimum 1) and regain the ability to do so when you finish a long rest. Casting this spell does not require a spell slot.   Big Ol’ Feast: Starting at tier 2, when you participate you can attempt to boost morale with your cooking, you can replace the requisite Charisma check with a Constitution check using proficiency in cooks’ utensils. When you do, you can treat a d20 roll of 9 or lower as a 10.   Tamper Sense: As a tier 2 cook, you gain a supernatural ability to detect food tampering. If you spend one minute observing, smelling, and touching food or drink in an area no larger than 10 feet by 10 feet, at the end of the duration, you can make a DC 15 Constitution saving throw using proficiency in cooks’ utensils. On a success, you determine whether or not the food is poisoned, spoiled, or otherwise tampered with. Once you use this role feature, you can’t use it again for 24 hours.   Ration It Out: At tier 3, you can spend one hour performing a ritual to extend the effectiveness of a magic potion by combining it with food or drink. You must have at least one pound of food and the potion within reach. At the end of the ritual, make a DC 15 Intelligence check using proficiency in cooks’ utensils. On a success, the food is imbued with the same benefits of the potion except that it now has one use per half pound of the food that was imbued (to a maximum of three pounds). The potion is consumed in this ritual. The food must be consumed in 24 hours or it spoils and loses its benefits. If the check fails, the potion and the food are destroyed and nothing new is created. Once you use this role feature, you can’t use it again for 30 days.   It’ll Do in a Pinch: Starting at tier 3, you can cast create food and water. Wisdom is your spellcasting ability for this spell. Once you use this feature, you can’t use it again for seven days.   Brain Food: Beginning at tier 4, you can spend 10 minutes consuming food that you did not prepare yourself. From the food, you gain a psychic impression of both the person who prepared the food and the creature or creatures who consumed it (if any). You learn the names of the creatures (if any), their appearance, when they prepared/ate the food, and one or two important details each about them. The information you learn is accurate. What you learn is the GM’s discretion.   The Heart of the Ship: Also at tier 4, so long as you are aboard your ship, the crew can never gain more than 4 levels of fatigue.


Character LevelRole Proficiency
1stBonus Proficiency, Here’s a Little Snack
5thBig Ol’ Feast, Tamper Sense
11thRation It Out, It’ll Do in a Pinch
17thBrain Food, The Heart of the Ship

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