Dragon Age
Vex is a 18th-level spellcaster with Charisma as spellcasting ability. His Spell attack = 1d20+9 and his spell save DC = 17. He can cast the following spells:
Spell Level | Spell Name | Attack/Saving Throw, Range, Concentration | Effect(s) |
---|---|---|---|
At will Misty Step | Sacred Lyrium | Range = 60 ft. | 4d8 force dmg |
Steel wind strike (recharge (3-6)) | Range = 30 ft., 5 targets, melee spell attack, end at 5 ft. from a target | 6d10 force dmg per target, cannot be same target multiple times | |
3/day Dimension Door | Counterspell | Reaction, range = 60 ft. | Cancel lvl 3 spells |
Destructive Wave | AOE sphere, r = 30 ft., CON save | Fail = 5d6 thunder and 5d6 force dmg, suc = 1/2 dmg | |
Telekinesis | Conc up to 10 min (BONUS ACT. for Vex), range = 60 ft., spell ability check contested by STR CHECK | Move object/creature (max = Huge) 30 ft. per round and is Restrained, contest repeated | |
Pillars of force | Conc up to 1 min, range = 60 ft., WIS SAVE, save repeated at start of turn otherwise dmg | Fail = restrained & 6d8 force dmg | |
1/day | Geas | Casting time = 1 min, duration = 30 days, WIS SAVE | Charmed special (see spell) |
Prismatic spray | AOE 60 ft. cone, DEX SAVE, 1d8 on colour of ray + if a demon spawns from it | ||
Earthquake | Conc up to 1 min, AOE circle r = 100 ft., CON SAVE, | Fail = Prone, has can create fissures and has additional effects on buildings |
Legendary Resistance
Vex can choose to automatically succeed one Saving Throw caused by a magical effect.
Arium Infused
Vex is always under the effects of the "Investiture of Force" (altered version of the flame spell). This makes him shed bright light in a 30 ft. radius and dim light for another 30 ft. All creatures that come within 5 ft. of him for the first time on a turn or end it there, receive 1d10 force damage. Additionally, he has an additional attack (see attacks Line of Force) and gains resistance to force damage (included at Resistances).
Infuse oncemore
Vex can once per day infuse himself with Arium, Lyrium or Aria again. This gives him 120 temporary hitpoints.
Vex can choose 3 attacks from below:
Strike of Fenris
Melee Weapon attack: +12 to hit, reach 5 ft., one target. Hit: 2d8 slashing damage and 4d8 force damage.
Misty step
Teleport upto 30 ft. that
Steel wind strike (2 attacks, recharge 3-6)
See spell table
Line of Force
A line of 5x15 ft. of purple radiance extends from Vex. Each creature caught in the line must succeed a DEX SAVE or receive 4d8 force damage. On a successful save, the creatures receive half the damage.
Vex has 3 Legendary actions per turn and can choose from the options below: