Zumara | CN | ||
Character Name | Alignment | ||
Unchained Numerian Scavenger 3 | |||
Character Level | |||
Android | M | ||
Race | Size | ||
Female | 5 | ||
Gender | Age | ||
6' 2" | 152 lbs. | ||
Height | Weight | ||
Red | Dull Blue | ||
Hair | Eyes |
Corey Brown | |
Player | |
Casandalee | Mendev |
Deity | Homeland |
- | Milestone |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +2 | +1 | CON +1 | +0 | +0 | +0 |
Reflex | +8 | +4 | DEX +4 | +0 | +0 | +0 |
Will | +1 | +1 | WIS +0 | +0 | +0 | +0 |
Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects. They are not subject to fatigue or exhaustion, and are immune to disease and sleep effects.;
Androids can never gain morale bonuses and are immune to fear effects and emotion effects.
+1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+3 | +2 | +1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
17 | 10 | +2 | +1 | +4 | +0 | +0 |
Abyssal
Androffan
Common
Draconic
Elven
Hallit
Undercommon
Whisper conversation at distance.
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +10 | (DEX) +4 | +3 | +3 | |
Bluff | +7 | (CHA) +2 | +2 | +3 | |
Climb | +5 | (STR) +1 | +2 | +2 | |
Diplomacy | +2 | (CHA) +2 | +0 | +0 | |
Disable Device* | +9 | (DEX) +4 | +3 | +2 | |
Disguise | +6 | (CHA) +2 | +1 | +3 | |
Escape Artist | +9 | (DEX) +4 | +3 | +2 | |
Fly | +3 | (DEX) +4 | +0 | -1 | |
Heal | +5 | (WIS) +0 | +3 | +2 | |
Intimidate | +2 | (CHA) +2 | +0 | +0 | |
Knowledge: Arcana | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Dungeoneering | +8 | (INT) +3 | +2 | +3 | |
Knowledge: Local | +8 | (INT) +3 | +2 | +3 | |
Knowledge: Nature | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Planes | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Religion | +3 | (INT) +3 | +0 | +0 | |
Perception | +8 | (WIS) +0 | +3 | +5 | |
Ride | +3 | (DEX) +4 | +0 | -1 | |
Sense Motive | -4 | (WIS) +0 | +0 | -4 | |
Stealth | +9 | (DEX) +4 | +3 | +2 | |
Survival | +0 | (WIS) +0 | +0 | +0 | |
Swim | +0 | (STR) +1 | +0 | -1 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Engineering | +12 | (INT) +3 | +3 | +6 | |
Knowledge: Geography | +3 | (INT) +3 | +0 | +0 | |
Knowledge: History | +3 | (INT) +3 | +0 | +0 | |
Knowledge: Nobility | +3 | (INT) +3 | +0 | +0 | |
Linguistics* | +9 | (INT) +3 | +3 | +3 | |
Sleight of Hand* | +10 | (DEX) +4 | +3 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Dagger | +4 | {19-20}x2 | Piercing or Slashing | 10 ft | None | 1d4+4 |
Offhand Dagger | +2 | {19-20}x2 | Piercing or Slashing | 10 ft | None | 1d4+2 |
Masterwork Hand Crossbow | +5 | {19-20}x2 | Piercing | 30 ft | None | 1d4 |
Hand Crossbow | +4 | {19-20}x2 | Piercing | 30 ft | None | 1d4 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Masterwork Chain Shirt | +4 | Light Armor | -1 | 20% | 25 lbs. | None |
The statblocks of your Weapons, armor and other important/magical equipment
Bonus | Max DEX Bonus | Armor Check Penalty | Arcane Spell Failure % | Speed (M) | Speed (S) |
---|---|---|---|---|---|
4 | 4 | -1 | 20% | 30 ft | 20 ft |
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d3 | 1d4 | Piercing or Slashing | x2 | 10 ft |
A dagger is a fighting knife. Its blade is usually less than 1 foot long, and can be curved or straight, with one edge or two. Dagger designs vary widely, and can have many different names (such as a thrusting dagger being called a “dirk”).
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d3 | 1d4 | Piercing | x2 | 19-20 |
You can draw a hand crossbow back by hand. Loading a hand crossbow is a move action that provokes attacks of opportunity. A hand crossbow fires standard crossbow bolts, like those used by light and heavy crossbows. You can shoot, but not load, a hand crossbow with one hand at no penalty. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.
Damage (S) | Damage (M) | Type | Critical | Range |
---|---|---|---|---|
1d3 | 1d4 | Piercing | x2 | 19-20 |
You can draw a hand crossbow back by hand. Loading a hand crossbow is a move action that provokes attacks of opportunity. A hand crossbow fires standard crossbow bolts, like those used by light and heavy crossbows. You can shoot, but not load, a hand crossbow with one hand at no penalty. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.
Bonus | Max DEX Bonus | Armor Check Penalty | Arcane Spell Failure % | Speed (M) | Speed (S) |
---|---|---|---|---|---|
2 | 4 | 0 | 5% | 30 ft | 20 ft |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Whisper conversation at distance.
Statblocks for your Trinkets, businesses, building, castles, empires.
This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.
A typical leather or cloth belt pouch has a leather cord to cinch it shut and another to tie it to your belt. It is large enough to hold 100–200 coins or two apples.
An e-pick (short for “electronic lock pick”) is a small device that can be used to unlock and disable electronic locks and devices, much in the same way that a set of thieves’ tools can be used to dismantle mechanical locks and devices. Brown e-picks allow a user to make Disable Device checks against electronic devices with a +1 competence bonus.
This fat piece of white chalk easily marks wood, metal, or stone. You can write with it for about 24 hours before it is expended. Chalk also comes in other colors, but these are rarer and can be more expensive.
A wooden frame approximately the same size as a large book surrounds this thinly sliced piece of polished black stone. Rubbing a damp cloth over the slate erases anything scribed with chalk on its surface.
Lighting a torch with a flint and steel is a full-round action. Lighting any other fire with them takes at least that long.
Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook have an AC of 5.
This hand-held mirror is about a foot across. Unlike many higher-quality glass mirrors, this one is made out of polished steel and sturdy enough that you can drop it without risk of breakage.
Outfitted with concealed pockets, this clothing gives you a +2 bonus when hiding small objects on your person.
A piton is an iron spike with a loop or ring on the end so you can tie a rope to it.
This 50-foot length of hemp rope has 2 hit points and can be burst with a DC 23 Strength check.
Most soap is made from animal fat and lye derived from ashes. You can use this thick block of soap to scrub clothes, pots, linens, adventurers, or anything else that might be dirty. A bar of soap has approximately 50 uses.
This kit contains lockpicks and other tools you need to use the Disable Device skill. Without these tools, you must use improvised tools, and you take a –2 circumstance penalty on Disable Device checks.
The listed price is for a day’s worth of food. This bland food is usually some kind of hard tack, jerky, and dried fruit, though the contents vary from region to region and the race of those creating it. As long as it stays dry, it can go for months without spoiling.
This bag is made of an animal bladder or treated leather. It is watertight and holds about 1/2 gallon of liquid. The listed weight is for a waterskin full of water; empty, it weighs about 2 pounds.