Drokah
Type
Dragon (Drokah)
Ability Score Modifier
+2 Str +2 Int -2 Dex
Size
medium
Speed
30ft
Language
Common, Drokah
Natural Armor: Drokah’s natural scaly skin gives them a +2 to AC.
Tail: You have a large reptilian tail that aids you in all grapple checks. You gain a +2 to grapple checks.
Envoy: If a Drokah has an INT of 11 or higher they gain comprehend language, detect magic,
detect poison, and read magic all once per day.
Claws: Drokah have natural claws that do 1d4 points of damage.
Senses: Drokah have low-light vision and dark vision 60ft.
Immunities: Magical sleep effects, paralysis.
Favored Classes:
-Fighter: +¼ to BAB.
-Sorcerer: +1 to chosen energy resistance (max +10).
-Magus: +¼ to arcana pool.
-Monk: +⅕ to flurry of blows unarmed strike damage.
-Wizard: +½ to caster level checks to overcome spell resistance.
-Gunslinger: +¼ to AC with nimble.
-Barbarian: +1 to number of rages per day.
-Alchemist: +¼ to STR while using a mutagen.
Alternative Racial Traits:
-Instead of claws gain a 1d6 Bite.
-Lose envoy to gain strike 4/day.
Racial Feats:
-Ancestor’s Gift: Choose a color of dragon, gain energy resistance 5 to it's type of breath
weapon.
-Ancestor’s Breath: (prerequisite: Ancestor’s Gift). Gain a 1d6 breath weapon per hit dice (max
10) 2/day based chesen type from Ancestor’s Gift.
-Ancestor’s Glide: (prerequisite: AG) grow a pair of gliding wings that allow you to take no fall
damage with a DC fly 15 check for every 30ft, additionally you may move horizontally 10ft for
every 20 feet you fall.
-One with the Ancestor’s: (prerequisites: Ancestor’s Gift, Ancestor’s Glide, Ancestor’s Breath,
base level 10). Breath weapon can be used 4/day, gain a fly speed of 20ft, and energy
resistance goes to 10.
-Ancestor’s Strength: Gain +2 to STR and increase your bite or claw attack by 1 die step.
-Ancestor’s Awe: (prerequisite: CHA of 5 or higher) Gain a frightful presence (DC Will save
equal to 10+½ character level+CHA modifier) also 1/day any creatures of lower hit dice than you
can become the subject of a suggestion spell (caster level equal to your level)
-Ancestor’s Intellect: (prerequisite: ability to cast 1st level arcane spells) 3/day can recall a
used spell slot.