A thick silicon coating infused with magitech photocells coats your armor. A silicon armor casing can store up to 10 charges, but it can’t be charged via conventional recharging methods; instead, for every 8 hours spent in an area of normal or bright light illuminated by a star, the silicon armor casing gains 1 charge. As a move action, you can expend 1 charge either to recharge 1 day of the armor’s environmental protections, or to restore 1 charge to one of the armor’s other armor upgrades. As a swift action, you can expend 2 of the armor casing’s charges to empower a melee or ranged attack, causing that attack to deal 2d6 additional fire damage if it hits (or 1d6 fire damage if the attack affects multiple creatures). As a swift action, you can expend 4 charges to increase the DC of one spell you cast before the end of your turn by 1.