Remove these ads. Join the Worldbuilders Guild

The Ninth World (Homebrew), The Black Gate, Dark Souls 3, Dancer of the Boreal Valley

Vefreyja, the Ice Giant’s Daughter CR: 10 (5,900 XP)

Huge giant (ice, elemental), chaotic evil
Armor Class: 17 (cold beauty)
Hit Points: 250 (12d12+60)
Speed: 40 ft

STR

23 +6

DEX

18 +4

CON

21 +5

INT

9 -1

WIS

10 +0

CHA

17 +3

Saving Throws: DEX 1d20+8 , CON 1d20+9 , WIS 1d20+4 , CHA 1d20+7
Skills: Proficiency Bonus 1d20+3 , Athletics 1d20+10 , Acrobatics 1d20+8 Perception 1d20+4
Damage Immunities: cold, poison
Senses: passive Perception 13
Languages: Giant, Primordial
Challenge Rating: 10 (5,900 XP)

Alacrity. The giantess rolls initiative using  1d20+8 with Advantage.   Dancer. The giantess dances before her attackers, weaving a mesmerising vision of veils, pale blue flesh, and flashing silver bangles. Any PC (of either gender) gazing upon the giantess must succeed on a WIS save or be transfixed by her otherworldly beauty. Bewitched PCs are Charmed for 1 minute. While Charmed, the PC is also Stunned and can take no action save to defend themselves. Each round thereafter, the PC can attempt to throw off the enchantment by attempting the WIS save again at the end of the PCs turn.   Icebound Footing. When an effect pulls, pushes, or slides the giantess, she can choose to move 10 feet fewer than the effect specifies. The giantess can make a saving throw with advantage to avoid falling prone when an attack would knock her prone.   Legendary Resistance (2/Day). If the giantess fails a saving throw, she can choose to succeed instead.   Unpredictable. The way the giantess moves makes her attacks difficult to predict and defend against and also makes it difficult to land a hit on her. The giantess has advantage on attack rolls and PCs have a -1d6 bane on attack rolls against her.

Actions

Multiattack. The giantess makes two Shamshir attacks. Shamshir of Ash is only available after the giantess has been bloodied.   Shamshir of Ice. Melee Weapon Attack: 1d24+10 to hit, reach 10 ft., one target. Hit: 25 ( 3d12+6 ) slashing damage and 11 cold damage. This attack scores a critical hit on a 20 to 24 and rolls a d7 on critical table G for additional critical hit results (DCC pg. 385). Once bloodied, this attack hits two adjacent targets.   Shamshir of Ash. Melee Weapon Attack: 1d24+10 to hit, reach 10 ft., one target. Hit: 25 ( 3d12+6 ) slashing damage and 11 poison damage. This attack scores a critical hit on a 20 to 24 and rolls a d7 on critical table G for additional critical hit results (DCC pg. 385). Once bloodied, this attack hits two adjacent targets.  

Bonus Action
Chilling Ash Strike (Recharge 5-6). As part of a Shamshir attack, the giantess hits for an additional 5d12+15 cold damage, and the target becomes vulnerable to cold and poison damage for the next 1 minute. The vulnerable creature can make a CON saving throw at the end of his next turn to end the vulnerability.   Circle of Ash (1/Day). When the giantess hits the same target with both Shamshir of Ice and Shamshir of Ash, she may also trigger Circle of Ash. All creatures within a 20-foot-radius sphere centred on the target hit by both shamshirs must make a CON saving throw as the temperature rapidly drops in the area of effect or take 5d8 poison damage or half on a success. The ash cloud persists, and any PC ending his turn in the ash cloud retakes the damage.   Frozen Kiss. The giantess kisses a creature charmed or grappled by her or a willing creature. The target must make a CON saving throw or be turned to ice and killed. On a success, the target takes 4d8 cold damage in any cold resistance or immunity is reduced by 1 step unless the target is already vulnerable. Pausing to kiss a target permits every other transfixed character the chance to make another Wisdom save to break the trance.

Reactions

Grab (Only when not bloodied). As a reaction to being attacked by a Medium or smaller creature within 15 feet of her, the giantess makes an attack roll 1d24+10 , and if she hits, the target is grappled (Escape DC 17) and takes 28 ( 4d10+6 ) bludgeoning damage and the giantess can use Frozen Kiss on the grappled creature. A grappled creature automatically takes 28 ( 4d10+6 ) bludgeoning damage at the start of his turn.   Share Pain (Bloodied only). If the giantess takes damage she instead takes half damage and the triggering attacker takes the other half.

Fey cousins of frost giants, ice giants have 3 eyes stand 16’ tall, and weigh 2,700 lbs. Boss music (link).

Suggested Environments

Arctic, Mountain, Faerie, Para-elemental Plane of Ice


Created by

solomani.

Statblock Type

Monster

Link/Embed