Centaur
Type
Monstrous Humanoids
Ability Score Modifier
+2 Str, +2 Wis, +2 Con, −2 Int:
Size
large
Speed
40 Ft
Language
Centaurs begin play speaking Centaur and the Common. Centaurs with high Intelligence scores can also choose from the following: Dwarven, Elven, Gnomish, or Tengu.
Darkvision:
Centaurs can see in the dark up to 60 ft.
Quadruped:
Centaurs gain a +4 racial bonus to CMD against overrun and trip combat maneuvers and can carry heavier loads than bipeds can. A centaur’s carrying capacity is multiplied by 3.
Hooved:
A centaur cannot use standard feet slot magic items, such as boots, but can use items specifically intended for use by hooved creatures, such as magic horseshoes.
In addition, has 2 natural hoof attacks (Secondary)--1d6 bludgeoning
Natural Armor:
+1 Natural Armor to AC.
Undersized Weapons:
Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).