Minotaur
Type
Monstrous Humanoid
Ability Score Modifier
+4 Str, -2 Dex, -2 Cha
Size
medium
Speed
30 ft
Language
Minotaurs begin play speaking Common and Giant. Minotaurs with high Intelligence scores can choose from the following: Draconic, Dwarven, Gnome, and Terran.
Darkvision:
Minotaurs can see in the dark up to 60 ft.
Horns:
Minotaurs have a natural gore attack with their horns. This is a primary attack that deals 1d4 points of
damage for Medium minotaurs (or 1d6 for Large).
Powerful Charge:
Whenever a minotaur makes a gore attack on a charge, it deals double the normal dice
of damage for the attack plus 1-1/2 its Strength bonus.
Natural Cunning:
Minotaurs are never caught flat-footed.
Surveyor:
Minotaurs are sharp-eyed surveyors and gain a +1 racial bonus on Perception and Profession (Conductor) checks.
Loner:
Minotaurs gain a +2 racial bonus on Survival checks, and Survival is always a class skill for them.