Casting time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Effect: Heals 1d8 + 1/caster level (max 5)
Targets: creature touched
Domain: Healing
Componenent: V,S
Description
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.
Cure Light Wounds, Mass
School conjuration (healing Level bard 5, cleric/oracle 5, druid 6, inquisitor 5, shaman 5, witch 6
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw Will half (harmless) or Will half; see text; Spell Resistance yes (harmless) or yes; see text
DESCRIPTION
You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.
Mythic Effects
The damage cured increases to 2d8 points of damage + 2 points per caster level (maximum +10). The spell cures up to 1 point of ability damage if the target is a living creature. The target chooses what type of ability damage is cured.