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Tasha’s Cauldron of Everything, pg. 111

Summon Construct

4-level Conjuration

Casting Time 1 action
Range 90 ft.
Duration Concentration, up to 1 hour
Components Verbal, Somatic, Material
Materials an ornate stone and metal lockbox worth at least 400 gp

You conjure raw materials and sculpt them into a construct, appearing in an unoccupied space you can see within range. It uses the Golem Spirit stat block, and you select either the Flesh, Stone, or Iron option when you cast the spell. The creature disappears when it drops to 0 hit points or when the spell ends.   The creature is an ally to you and your companions. In combat, it shares your initiative count, and takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue any command, it takes the Dodge action and moves only to avoid hazards.  

Construct Spirit

Medium construct,
Armor Class: 11 + the level of the spell (natural armor, Flesh) or 13 + the level of the spell (natural armor, Iron & Stone)
Hit Points: 50 + 15 for each spell level above 4th (Flesh) or 35 + 10 for each spell level above 4th (Iron & Stone)
Speed: 30 ft

STR

18 +4

DEX

10 +0

CON

16 +3

INT

6 -2

WIS

10 +0

CHA

10 +0

Skills: Dissolving Rage (Flesh Only). When the golem starts its turn below half its maximum hit points, it goes berserk. It gains advantage on all its attacks, but loses 5 hit points at the end of its turn if it does not attack anything.   Slowing Smash (Stone Only). Once per turn when the golem hits a creature with an attack, it can force the target to make a Wisdom saving throw against your spell save DC. On a failure, the target's speed is halved and it can’t take reactions until the end of its
Damage Immunities: (Flesh Only) Lightning, (Iron Only) Fire
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: passive Perception 10
Languages: understands the languages you speak
Proficiency Bonus: equals your bonus

Actions

Multiattack. The golem makes a number of attacks equal to half this spell's level (rounded down). Only one can be a Poisonous Gas attack, if available.   Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell's level bludgeoning damage.   Poisonous Gas (Iron Only). All other creatures within 5 feet must make a Constitution saving throw against your spell save DC. On a failure, a creature takes 1d12 + the spell's level poison damage and is poisoned until the end of its next turn.


At higher levels: When you cast this spell 4th level or higher, certain values increase in its stat block.

Class(es): Inventor, Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

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