Talidyr Itinerant | NG | ||
Character Name | Alignment | ||
Cleric 3 | |||
Character Level | |||
Forsaken | M | ||
Race | Size | ||
Male | 75 | ||
Gender | Age | ||
5'7" | 135 lbs | ||
Height | Weight | ||
Stringy | Burning | ||
Hair | Eyes |
MalcolmMasher | |
Player | |
The Light | Lordaeron |
Deity | Homeland |
Healing & Sun | 9300/14000 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +6 | +3 | CON +3 | +0 | +0 | +0 |
Reflex | +3 | +1 | DEX +2 | +0 | +0 | +0 |
Will | +9 | +3 | WIS +4 | +0 | +2 | +0 |
+2 to save against disease, +2 to save against mind-affecting, +2 to save against charm/compulsion
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+4 | +2 | +2 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
16 | 10 | +2 | +2 | +2 | +0 | +0 |
Orcish, Gutterspeak, Common
Create Water, Enhanced Diplomacy, Guidance, Light | Dream Feast, Inflict Light Wounds, Remove Fear, (D) Cure Light Wounds | Bull's Strength, Spiritual Weapon, (D) Heat Metal
Channel positive energy, spontaneous cure spells
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +2 | (DEX) +2 | +0 | +0 | |
Bluff | +0 | (CHA) +0 | +0 | +0 | |
Climb | +2 | (STR) +2 | +0 | +0 | |
Diplomacy | +4 | (CHA) +0 | +1 | +3 | |
Disguise | +0 | (CHA) +0 | +0 | +0 | |
Escape Artist | +2 | (DEX) +2 | +0 | +0 | |
Fly | +2 | (DEX) +2 | +0 | +0 | |
Heal | +8 | (WIS) +4 | +1 | +3 | |
Intimidate | +0 | (CHA) +0 | +0 | +0 | |
Knowledge: Arcana | +4 | (INT) +0 | +1 | +3 | |
Knowledge: Dungeoneering | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Local | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Nature | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Planes | +4 | (INT) +0 | +1 | +3 | |
Knowledge: Religion | +4 | (INT) +0 | +1 | +3 | |
Perception | +4 | (WIS) +4 | +0 | +0 | |
Ride | +2 | (DEX) +2 | +0 | +0 | |
Sense Motive | +8 | (WIS) +4 | +1 | +3 | |
Spellcraft* | +4 | (INT) +0 | +1 | +3 | |
Stealth | +2 | (DEX) +2 | +0 | +0 | |
Survival | +4 | (WIS) +4 | +0 | +0 | |
Swim | +2 | (STR) +2 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Engineering | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Geography | +0 | (INT) +0 | +0 | +0 | |
Knowledge: History | +4 | (INT) +0 | +1 | +3 | |
Knowledge: Nobility | +0 | (INT) +0 | +0 | +0 | |
Linguistics* | +4 | (INT) +0 | +1 | +3 | |
Profession: Medic | +8 | (WIS) +4 | +1 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Racial: Blood Drinker [feast on human flesh]
Char 1: Combat Casting (+4 to concentration when casting defensively or in a grapple)
Char 3: Bless Equipment (expend channel energy uses to grant properties to weapons)
Darkvision 60', harmed by positive energy, healed by negative energy, immune to effects from negative levels (excepting death), aura of good (as cleric), Channel Positive Energy (3+Cha)/day for (Lv/2)d6 within 30'
Desperate Focus (+2 to Concentration checks)
Focused Disciple (+2 to save vs charm/compulsion)
Healing Domain: (3+Wis)/day touch a living creature below 0HP to restore 1d4+(Lv/2) HP
Sun Domain: When you channel energy to damage undead, add your cleric level to the damage, and ignore channel resistance
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Mwk Heavy Mace | +5 | 20x2 | B | Contact | None | 1d8+2 |
Dagger | +4 | {19-20}x2 | S/P | 10 | One | 1d4+2 |
Mwk Heavy Xbow | +5 | 19-20x2 | P | 120 | 16 bolts | 1d10 |
Sling | +4 | 20x2 | B | 50 | 20 stones | 1d4+2 |
TouchAttack | +4 | - | - | Contact | - | - |
RangedTouch | +4 | - | - | Spell | - | - |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Mwk Chainmail | +6 | Medium Armor | -4 | 30% | 40lbs | None |
Mwk Hvy Stl Shd | +2 | Shield | -1 | 15% | 15lbs | None |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Cures 1d8 damage + 1/level (max +5).
Inflict damage on target
resist cold and hot environments
Statblocks for your Trinkets, businesses, building, castles, empires.