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Iny'yka -
Character Name Alignment
Shifter 1
Character Level
Catfolk M
Race Size
Female 0
Gender Age
5' 6" 106 lbs
Height Weight
- -
Hair Eyes
Insanitarium
Player
- -
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
14 +2 N/A +2
Dex
Dexterity
20 +5 N/A +5
Con
Constitution
15 +2 N/A +2
Int
Intelligence
14 +2 N/A +2
Wis
Wisdom
12 +1 N/A +1
Cha
Charisma
11 +0 N/A +0
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
12
0
0
Initiative
Dex
Modifier
+5
+5
+0
BAB
ARMOUR CLASS
Total AC
Armour
Shield
Dex
15
+0
+0
+5
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
15
Flat Footed
10
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +2 +0 CON +2 +0 +0 +0
Reflex +5 +0 DEX +5 +0 +0 +0
Will +1 +0 WIS +1 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+2 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
10 +2 +5 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
-
-
-
-
-
-
Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +9 (DEX)  +5 +1 +3
  Bluff +0 (CHA)  +0 +0 +0
Climb +6 (STR)  +2 +1 +3
  Diplomacy +1 (CHA)  +0 +1 +0
  Disable Device* +5 (DEX)  +5 +0 +0
  Disguise +0 (CHA)  +0 +0 +0
  Escape Artist +5 (DEX)  +5 +0 +0
Fly +5 (DEX)  +5 +0 +0
  Heal +1 (WIS)  +1 +0 +0
  Intimidate +0 (CHA)  +0 +0 +0
  Knowledge: Arcana +2 (INT)  +2 +0 +0
  Knowledge: Dungeoneering +2 (INT)  +2 +0 +0
  Knowledge: Local +2 (INT)  +2 +0 +0
Knowledge: Nature +2 (INT)  +2 +0 +0
  Knowledge: Planes +2 (INT)  +2 +0 +0
  Knowledge: Religion +2 (INT)  +2 +0 +0
Perception +5 (WIS)  +1 +1 +3
Ride +5 (DEX)  +5 +0 +0
  Sense Motive +1 (WIS)  +1 +0 +0
  Spellcraft* +2 (INT)  +2 +0 +0
Stealth +9 (DEX)  +5 +1 +3
Survival +5 (WIS)  +1 +1 +3
Swim +2 (STR)  +2 +0 +0
  Use Magic Device* +0 (CHA)  +0 +0 +0
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +2 (INT)  +2 +0 +0
Handle Animal* +0 (CHA)  +0 +0 +0
  Knowledge: Engineering +2 (INT)  +2 +0 +0
  Knowledge: Geography +2 (INT)  +2 +0 +0
  Knowledge: History +2 (INT)  +2 +0 +0
  Knowledge: Nobility +2 (INT)  +2 +0 +0
  Linguistics* +2 (INT)  +2 +0 +0
  Sleight of Hand* +5 (DEX)  +5 +0 +0
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Weapon Finesse

WEAPONS
Name AB Critical Type Range Ammo Dmg
Dagger +5 {19-20}x2 Piercing/Slashing Melee/10 ft thrown - 1d6+2
Spear +2 {20}x3 Piercing Melee/20 ft thrown - 1d8+2
Arms & Equipment

Dagger, Furs

Class Features

Shifter Aspect (Su): At 1st level, a shifter gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her aspect's minor form (see Aspects on page 28) for a number of minutes per day equal to 3 + her shifter level. The duration need not be consecutive but must be spent in 1-minute increments. Shifting into a minor form is a swift action, while ending the effect is a free action that can be taken only on the shifter's turn. Until a shifter reaches 9th level and gains the chimeric aspect class feature, she can assume only one minor form at a time. Shifting to a new aspect (or aspects, in the case of chimeric aspects or greater chimeric aspects) ends all minor forms currently manifested. The minor forms of aspects are not polymorph effects, and the shifter does not lose the benefits of a minor form while affected by polymorph effects.
Shifter Claws (Su): At will, a shifter in her natural form can extend her claws as a swift action to use as a weapon. This magical transformation is fueled as much by the shifter's faith in the natural world as it is by inborn talent. The claws on each hand can be used as a primary natural attack, dealing 1d4 points of piercing and slashing damage (1d3 if she is Small). If she uses one of her claw attacks in concert with a weapon held in the other hand, the claw acts as a secondary natural attack instead.
Wild Empathy (Ex): A shifter can improve the attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person (Pathfinder RPG Core Rulebook 93). The shifter rolls 1d20 and adds her shifter level and Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the shifter and the animal must be within 30 feet of one another and under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. The shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Possessions & Property

Furs: The most basic of cold-weather gear, animal furs serve to keep their wearers warm. Wearing enough fur to cover the body provides a +2 bonus on Fortitude saves to resist cold weather. This does not stack with any bonuses gained from the Survival skill. Furs may supplement another outfit.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

FrostWyrm102.

System

Pathfinder 1e

Statblock Type

Character Sheet

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