Cobalt | CN | ||
Character Name | Alignment | ||
Druid 4 | |||
Character Level | |||
Lizardfolk | m | ||
Race | Size | ||
m | 30 | ||
Gender | Age | ||
6'7 | 225 lbs | ||
Height | Weight | ||
- | green | ||
Hair | Eyes |
Cordell | |
Player | |
- | - |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +8 | +6 | CON +2 | +0 | +0 | +0 |
Reflex | +3 | +2 | DEX +1 | +0 | +0 | +0 |
Will | +10 | +7 | WIS +3 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+4 | +3 | +1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
15 | 10 | +3 | +1 | +1 | +0 | +0 |
Common, sylvan, drudic
Summon swarm, Cup of dust, Spike growth, stone shape
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +2 | (DEX) +1 | +1 | +0 | |
Bluff | +3 | (CHA) +2 | +1 | +0 | |
Climb | +5 | (STR) +1 | +1 | +3 | |
Diplomacy | +3 | (CHA) +2 | +1 | +0 | |
Disguise | +2 | (CHA) +2 | +0 | +0 | |
Escape Artist | +1 | (DEX) +1 | +0 | +0 | |
Fly | +1 | (DEX) +1 | +0 | +0 | |
Heal | +10 | (WIS) +3 | +4 | +3 | |
Intimidate | +2 | (CHA) +2 | +0 | +0 | |
Knowledge: Arcana | +2 | (INT) +1 | +1 | +0 | |
Knowledge: Dungeoneering | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Local | +3 | (INT) +1 | +2 | +0 | |
Knowledge: Nature | +5 | (INT) +1 | +1 | +3 | |
Knowledge: Planes | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Religion | +1 | (INT) +1 | +0 | +0 | |
Perception | +10 | (WIS) +3 | +4 | +3 | |
Ride | +1 | (DEX) +1 | +0 | +0 | |
Sense Motive | +3 | (WIS) +3 | +0 | +0 | |
Stealth | +3 | (DEX) +1 | +2 | +0 | |
Survival | +3 | (WIS) +3 | +0 | +0 | |
Swim | +1 | (STR) +1 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +1 | (INT) +1 | +0 | +0 | |
Craft: potion | +1 | (INT) +1 | +0 | +0 | |
Handle Animal* | +7 | (CHA) +2 | +2 | +3 | |
Knowledge: Engineering | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Geography | +1 | (INT) +1 | +0 | +0 | |
Knowledge: History | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Nobility | +1 | (INT) +1 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Animal Affinity, Bouncing spell, Trackless step
Natural Armor: Typically, lizardfolk have a +5 natural armor bonus to AC.
Natural Weapons: Lizardfolk usually have a bite attack (typically 1d4 damage for a Medium lizardfolk) and 2 claw attacks (usually 1d4 damage each).
Hold Breath: Can hold breath for a number of rounds equal to four times his Constitution score. With a Con of 15, Cobalt can hold his breath for 60 rounds (15 × 4).
Swim: Likely has a racial bonus to Swim checks, commonly +8.
Nature Bond (Animal Companion): Specific stats for Charlie, the Deinonychus, would follow the animal companion rules.
Nature Sense: +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy: Functions like a Diplomacy check to improve the attitude of an animal. Calculated as 1d20 + Druid level (+4) + Charisma modifier (+2 for Cobalt).
Woodland Stride: Ability to move through natural thorns, briars, overgrown areas, and similar terrain without being slowed down or taking damage.
Trackless Step: Leaves no trail in natural surroundings and cannot be tracked.
Resist Nature's Lure: +4 bonus on saving throws against the spell-like and supernatural abilities of fey.
Wild Shape (1/day): Can transform into Small or Medium animals.
charms when intimidating and intimidates when charming
squirrels will randomly approach and offer up a nut as an offering at any given moment in any given place. I must stop whatever I'm doing to acknowledge the squirrel and take the nut.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
This spell imbues the subject with a touch of divine guidance.
Magical Lighter, catch something on fire
creates 2d4 healing berries
enhance your quarterstaff's attack and damage
Creates a magical sensor directly above you
Rolling ball of fire deals 3d6 fire damage.
Grants ability to walk on walls and ceilings.
Statblocks for your Trinkets, businesses, building, castles, empires.