Tiefling
Type
Outsider/(Native)
Ability Score Modifier
+2 Dexterity or Strength, +2 Intelligence, -2 Charisma
Size
medium
Speed
30ft.
Language
Tieflings begin play speaking 2 Regional Languages and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages.
Racial Traits:
- [3 RP] Outsider Type: Tieflings are Outsiders with the subtype of Native.
- [2 RP] Skilled (Ex): Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
- [4 RP] Spell-like Ability (Sp): Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling’s class level.
- [2 RP] Fiendish Resistance (Ex): Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
- [4 RP] See in Darkness (Su): A Tiefling's magical blood allows them them to see perfectly in the dark, and even supernatural darkness.
- [1 RP] Fiendish Sorcery (Su): Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all their sorcerer spells and class abilities. Tiefling spellcasters with the devil or demon domain use their domain powers and spells at +1 caster level.