Vishkanya
Type
Humanoid/(Velund)
Ability Score Modifier
+2 Dexterity, +2 Constitution or Charisma, -2 Wisdom
Size
medium
Speed
30ft.
Language
Vishkanyas begin play speaking 2 Regional Languages and Vishkanyan. Vishkanyas with high Intelligence scores can choose from the following: Aklo, Draconic, Elven, Goblin, Sylvan, and Undercommon.
Racial Traits:
- [2 RP] Poison Resistance (Ex): A Vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.
- [3 RP] Hunter (Ex): Vishkanyas receive a +2 racial bonus on Perception, Escape Artist, and Stealth checks.
- [1 RP] Low-Light Vision (Ex): Vishkanyas can see twice as far as humans in conditions of dim light.
- [2 RP] Poison Specialty (Ex): Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison. In addition, any poisons they inflict have their DC increased by 1.
- [1 RP] Toxic (Ex): A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.
- Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya’s Hit Dice + the vishkanya’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
- [1 RP] Weapon Familiarity (Ex): Vishkanyas are always proficient with blowguns, kukri, and shuriken.
- [2 RP] Reptilian Immunity (Ex): Due to their reptilian blood, Vishkanya are immune to the condition paralysis.