Weapon Familiarity Klingon children begin learning how to fight with Klingon weapons at a young age, including the two-handed Bat'leth, the one handed Mak'leth, as well as various swords and daggers. Klingons are considered proficient with all advanced melee weapon with the analog property. Brak'lul Klingons have a notoriously tenacious ability to cling to life, and their biology consists of numerous redundancies to help them do so, such as an eight-chambered heart and a series of backup nerves in the spinal column. At character creation, Klingons receive two extra special resolve points. These points can ONLY be spent while he or she is unconscious, and only to prevent death (such as stabilizing, or loosing a resolve at the end of a round to avoid death.) Apex predator Klingons, are known for not straying far from their predatory nature, and often revel in the skills of the hunt, or of subduing weaker species. Klingons receive a +2 racial bonus to Survival and Intimidate checks.