Sir Cei | LE | ||
Character Name | Alignment | ||
DrakeRider/6 | |||
Character Level | |||
Fairy | Small | ||
Race | Size | ||
Male | 232 | ||
Gender | Age | ||
2 1/2 feet | 8 lbs | ||
Height | Weight | ||
Black | Blue | ||
Hair | Eyes |
Starlie | |
Player | |
The Lost Prince | Fey Wild |
Deity | Homeland |
Order of the Dragon | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +5 | +4 | CON +1 | +0 | +0 | +0 |
Reflex | +5 | +2 | DEX +3 | +0 | +0 | +0 |
Will | +3 | +2 | WIS +1 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+7 / +2 | +6 / +1 | +5 | -4 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
28 / 23 | 10 | +6 / +1 | +5 | +3 | +0 | +4 |
Draconic
Fey
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +3 | (DEX) +3 | +0 | +0 | |
Bluff | +11 | (CHA) +4 | +4 | +3 | |
Climb | +5 | (STR) +5 | +0 | +0 | |
Diplomacy | +13 | (CHA) +4 | +2 | +7 | |
Disguise | +4 | (CHA) +4 | +0 | +0 | |
Escape Artist | +3 | (DEX) +3 | +0 | +0 | |
Fly | +7 | (DEX) +3 | +4 | +0 | |
Heal | +1 | (WIS) +1 | +0 | +0 | |
Intimidate | +9 | (CHA) +4 | +2 | +3 | |
Knowledge: Arcana | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Dungeoneering | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Local | +4 | (INT) +0 | +1 | +3 | |
Knowledge: Nature | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Planes | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Religion | +0 | (INT) +0 | +0 | +0 | |
Perception | +6 | (WIS) +1 | +2 | +3 | |
Ride | +12 | (DEX) +3 | +6 | +3 | |
Sense Motive | +6 | (WIS) +1 | +2 | +3 | |
Stealth | +7 | (DEX) +3 | +0 | +4 | |
Survival | +1 | (WIS) +1 | +0 | +0 | |
Swim | +5 | (STR) +5 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +0 | (INT) +0 | +0 | +0 | |
Craft: INT | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Engineering | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Geography | +0 | (INT) +0 | +0 | +0 | |
Knowledge: History | +4 | (INT) +0 | +1 | +3 | |
Knowledge: Nobility | +0 | (INT) +0 | +0 | +0 | |
Profession: WIS | +1 | (WIS) +1 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Aid (Order of Dragons) | +3 | (INT) +0 | +0 | +3 |
Triple Baron
Fey Obedience
Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
Order of the Dragons
Cavaliers belonging to the order of the dragon dedicate themselves to a group of like-minded individuals, be it a mercenary company or a small band of adventurers. These cavaliers believe in loyalty and friendship, and are willing to lay down their lives to protect their allies.
Edicts: The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt.
Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.
Skills: An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
Order Abilities: A cavalier that belongs to the order of the dragon gains the following abilities as he increases in level.
Aid Allies (Ex): At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.
Strategy (Ex): At 8th level, the cavalier can spend a standard action to grant one of a number of bonuses to all allies within 30 feet (including himself). The allies must be able to see or hear the cavalier to receive this bonus. The cavalier can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The cavalier can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat.
Act as One (Ex): At 15th level, the cavalier can spend a standard action to move up to his speed and make a melee attack. All allies within 30 feet can also move up to their speed and make a melee attack as an immediate action. This movement and attack can be made as a charge if the movement qualifies. All attacks are made at a +2 bonus (this stacks with the bonus from a charge) and all participants receive a +2 dodge bonus to their AC for 1 round. A cavalier can use this ability once per combat.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Lance | +5 | x3 | Piercing/Sonic | 1d6 + 1d6 +1 Longsword |
Bonus | Max DEX Bonus | Armor Check Penalty | Arcane Spell Failure % | Speed (M) | Speed (S) |
---|---|---|---|---|---|
1 | 1 | -6 | 35% | 20 ft | 15 ft |
Weapon and Armor Proficiency: Cavaliers are proficient with all simple and martial weapons | with all types of armor (heavy | light | and medium) and with shields (except tower shields). | ||
---|---|---|---|---|---|
Challenge (Ex): Once per day | a cavalier can challenge a foe to combat. As a swift action | the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level | plus one additional time per day for every three levels beyond 1st | to a maximum of seven times per day at 19th level. | |
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class | except against attacks made by the target of his challenge. | ||||
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order. | |||||
Mount: The drake allows its charge to ride it | as long as she is at least one size category smaller than the drake. While carrying a rider | the drake can’t burrow and it loses the benefits of the highest-level drake power it has from the following list (ordered from highest-level to lowest-level): greater flight | improved flight | flight | or glide. |
A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability. | |||||
A cavalier’s bond with his mount is strong | with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die | the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link | evasion | devotion | or improved evasion special abilities until the next time the cavalier gains a level. |
Order (Ex): At 1st level | a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses | class skills | and special abilities. In addition | each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts | he loses the benefits from his order’s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. |
A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made | he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished | he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM’s preference. | |||
Banner (Ex): At 5th level | a cavalier’s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier’s banner is clearly visible | all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level | and every five levels thereafter | these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function. | |
Bonus Feat: At 6th level | and at every six levels thereafter | a cavalier gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. The cavalier must meet the prerequisites of these bonus feats. | |||
Cavalier’s Charge (Ex): At 9th level | a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition | the cavalier does not suffer any penalty to his AC after making a charge attack while mounted. | |||
Mighty Charge (Ex): At 11th level | a cavalier learns to make devastating charge attacks while mounted. Double the threat range of any weapons wielded during a charge while mounted. This increase does not stack with other effects that increase the threat range of the weapon. In addition | the cavalier can make a free bull rush | disarm | sunder | or trip combat maneuver if his charge attack is successful. This free combat maneuver does not provoke an attack of opportunity. |
Demanding Challenge (Ex): At 12th level | whenever a cavalier declares a challenge | his target must pay attention to the threat he poses. As long as the target is within the threatened area of the cavalier | it takes a –2 penalty to its AC from attacks made by anyone other than the cavalier. | ||
Greater Banner (Ex): .At 14th level | the cavalier’s banner becomes a rallying call to his allies. All allies within 60 feet receive a +2 morale bonus on saving throws against charm and compulsion spells and effects. In addition | while his banner is displayed | the cavalier can spend a standard action to wave the banner through the air | granting all allies within 60 feet an additional saving throw against any one spell or effect that is targeting them. This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. An ally cannot benefit from this ability more than once per day. | |
Supreme Charge (Ex): At 20th level | whenever the cavalier makes a charge attack while mounted | he deals double the normal amount of damage (or triple if using a lance). In addition | if the cavalier confirms a critical hit on a charge attack while mounted | the target is stunned for 1d4 rounds. A Will save reduces this to staggered for 1d4 rounds. The DC is equal to 10 + the cavalier’s base attack bonus. | |
Ferox | LE | ||
Character Name | Alignment | ||
Drake 6 | |||
Character Level | |||
Drake | M | ||
Race | Size | ||
Male | - | ||
Gender | Age | ||
- | - | ||
Height | Weight | ||
- | - | ||
Hair | Eyes |
Starlie | |
Player | |
- | - |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +5 | +4 | CON +1 | +0 | +0 | +0 |
Reflex | +6 | +4 | DEX +2 | +0 | +0 | +0 |
Will | +4 | +4 | WIS +0 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+8 | +5 | +3 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
20 | 10 | +5 | +3 | +2 | +0 | +0 |
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +2 | (DEX) +2 | +0 | +0 | |
Bluff | +2 | (CHA) -2 | +1 | +3 | |
Climb | +3 | (STR) +3 | +0 | +0 | |
Diplomacy | +2 | (CHA) -2 | +1 | +3 | |
Disguise | -2 | (CHA) -2 | +0 | +0 | |
Escape Artist | +2 | (DEX) +2 | +0 | +0 | |
Fly | +11 | (DEX) +2 | +6 | +3 | |
Heal | +0 | (WIS) +0 | +0 | +0 | |
Intimidate | +7 | (CHA) -2 | +6 | +3 | |
Knowledge: Arcana | -3 | (INT) -3 | +0 | +0 | |
Knowledge: Dungeoneering | -3 | (INT) -3 | +0 | +0 | |
Knowledge: Local | -3 | (INT) -3 | +0 | +0 | |
Knowledge: Nature | -3 | (INT) -3 | +0 | +0 | |
Knowledge: Planes | -3 | (INT) -3 | +0 | +0 | |
Knowledge: Religion | -3 | (INT) -3 | +0 | +0 | |
Perception | +7 | (WIS) +0 | +4 | +3 | |
Ride | +2 | (DEX) +2 | +0 | +0 | |
Sense Motive | +0 | (WIS) +0 | +0 | +0 | |
Stealth | +2 | (DEX) +2 | +0 | +0 | |
Survival | +0 | (WIS) +0 | +0 | +0 | |
Swim | +3 | (STR) +3 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | -3 | (INT) -3 | +0 | +0 | |
Craft: INT | -3 | (INT) -3 | +0 | +0 | |
Knowledge: Engineering | -3 | (INT) -3 | +0 | +0 | |
Knowledge: Geography | -3 | (INT) -3 | +0 | +0 | |
Knowledge: History | -3 | (INT) -3 | +0 | +0 | |
Knowledge: Nobility | -3 | (INT) -3 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Bite (1d4) | +3 | (STR) +3 | +0 | +0 | |
Electricity Breath | +1 | (CON) +1 | +0 | +0 |
Lesser Breath Weapon:
All drakes start with the lesser breath weapon power. The other breath weapon powers use the same energy type as the lesser breath weapon (with the exception of fire and cold drakes, which must use their subtype element). Breath Weapon and it's subsequent powers do 1d6 damage for every 2 levels (minimum 1), have a range of 60 ft and have a reflex save to halve damage (DC = 10 + 1/2 the drake’s Hit Dice + the drake’s Constitution modifier). The Drake must wait 1d4 rounds between uses of it's Breath Weapon (this cooldown is separate from the lesser breath weapon cooldown). Breath weapon and it's subsequent powers do not replace lesser breath weapon.
Drake Powers:
Improved Flight
Breath Weapon
Size Increase to Medium
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Electricity Breath | +1 | Electric | 30Feet | 1d6+1 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.