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Pixie - CR: 4 (5 with irresistible dance)
SpeciesSmall Fey
SubspeciesSmall Fey
SizeSmall
TypeFey
Hit Dice1d6 (6hp)
Speed20 ft. (4 squares), fly 60 ft. (good)
AbilitiesStr 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16
Special QualitiesDamage reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 15
EnvironmentTemperate forests
OrganizationGang (2-4), band (6-11), or tribe (20-80)
TreasureNo coins; 50% goods; 50% items
AlignmentAlways neutral good
Advancement2-3 HD (Small)
Level Adjustment+4 (+6 with irresistible dance)
Skills
Bluff +7, Concentration +4, Escape Artist +8, Hide +8, Listen +10, Move Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +10
Feats
Alertness, DodgeB, Weapon FinesseB
Combat
Initiative+4
Armor Class (AC)16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12
Base Attack+0/-6
AttackShort sword +5 melee (1d4-2/19-20) or longbow +5 ranged (1d6-2/×3)
Full AttackShort sword +5 melee (1d4-2/19-20) or longbow +5 ranged (1d6-2/×3)
Space/Reach5 ft./5 ft.
Special AttacksSpell-like abilities, special arrows
SavesFort +0, Ref +6, Will +4
Description
Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.

A pixie stands about 2½ feet tall and weighs about 30 pounds.

Pixies speak Sylvan and Common, and may know other languages as well.

Combat
The normally carefree pixies ferociously attack evil creatures and unwanted intruders. They take full advantage of their invisibility and other abilities to harass and drive away opponents.

Greater Invisibility (Su)
A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.

Spell-Like Abilities
1/day—lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based.

One pixie in ten can use irresistible dance (caster level 8th) once per day.

Special Arrows (Ex)
Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.

Memory Loss
An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.

Sleep
Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.

Created by

GeneralOvertime.

Statblock Type

Monster

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