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Sirac of Emon (Blessed)

Medium Human, Fisherman, Lawful Good

Armor Class 16 (blessed by patron)
Hit Points 48 (6d8)
Speed: 30 ft

STR

14
( +2 )

DEX

17
( +3 )

CON

10
( +0 )

INT

12
( +1 )

WIS

13
( +1 )

CHA

16
( +3 )

Saving Throws Wisdom +3, Charisma +6
Skills Athletics +4, Insight +3, Survival +3
Senses

passive perception 11, normal vision in darkness up to 120 ft

Languages Common, Orc
Proficiency Bonus 2

Description

A young 21-year-old fisherman who wants to help Zade and Elias as much as he can. While ready for anything, he's still untested as an adventurer.

Ideals

Without duty or loyalty, a man is nothing

Bonds

Icewind Dale is where I belong for the rest of my life

Flaws

I'm honest to a fault

Sirac is a 1st level spellcaster. His spellcasting ability is Charisma (Spell Save DC 13, + to hit with spell attacks.) He regains expended spell slots when he finishes a short or long rest. He knows the following warlock spells:

Cantrips (at will): Light, Sacred Flame, True Strike, Blade Ward

1st level (1 slot): Cure Wounds, Guiding Bolt, Protection from Evil and Good

Actions

Dawnbringer, Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit: (1d8 + 5) radiant damage or (1d10 + 5) radiant damage when wielding two-handed. If the target is undead, it takes an additional 1d8 radiant damage.   Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 4) piercing damage. Sirac carries six darts.   Radiant Healing: While holding Dawnbringer, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn.   Let there be light: Dawnbringer's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

Bonus Actions

Unsheathing: While grasping Dawnbringers hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear.

Healing Light (recharges after a long rest): Sirac has a pool of 3d6 he can spend to heal others. On his turn, he can roll up to 3d6 to heal one creature he can see within 60 feet. Once a d6 has been used, it cannot be used again until Sirac completes a long rest.

Reactions

Parry. Sirac adds 2 to his AC against one melee attack that would hit him. To do so, Sirac must see the attacker and be wielding a melee weapon.


Created by

quietelf.

Statblock Type

NPC Sheet

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