Sylvie Tsudzurao | N | ||
Character Name | Alignment | ||
Soul Weaver (Cycle Watcher) 16 , Incanter 16 | |||
Character Level | |||
Sidhier | M | ||
Race | Size | ||
Female | 18 | ||
Gender | Age | ||
4ft 9in | 87 lbs. | ||
Height | Weight | ||
Green-Yellow | Green with a light yellow hombre | ||
Hair | Eyes |
Arual | |
Player | |
Yog-Sothoth | Dimension of Time |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +11 | +3 | CON +10 | +0 | +2 | -4 |
Reflex | +9 | +3 | DEX +8 | +0 | +2 | -4 |
Will | +6 | +7 | WIS +1 | +0 | +2 | -4 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+7 / +1 | +7 / +1 | +0 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
25 / 19 | 10 | +7 / +1 | +0 | +8 | +0 | +0 |
Common
Sylvan
Aklo
Minkian
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +8 | (DEX) +8 | +0 | +0 | |
Bluff | +38 | (CHA) +19 | +16 | +3 | |
Climb | +0 | (STR) +0 | +0 | +0 | |
Diplomacy | +38 | (CHA) +19 | +16 | +3 | |
Disguise | +19 | (CHA) +19 | +0 | +0 | |
Escape Artist | +8 | (DEX) +8 | +0 | +0 | |
Fly | +38 | (CHA) +19 | +16 | +3 | |
Heal | +38 | (CHA) +19 | +16 | +3 | |
Intimidate | +19 | (CHA) +19 | +0 | +0 | |
Knowledge: Arcana | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Dungeoneering | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Local | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Nature | +38 | (CHA) +19 | +16 | +3 | |
Knowledge: Planes | +38 | (CHA) +19 | +16 | +3 | |
Knowledge: Religion | +38 | (CHA) +19 | +16 | +3 | |
Perception | +1 | (WIS) +1 | +0 | +0 | |
Ride | +8 | (DEX) +8 | +0 | +0 | |
Sense Motive | +1 | (WIS) +1 | +0 | +0 | |
Spellcraft* | +23 | (INT) +4 | +16 | +3 | |
Stealth | +8 | (DEX) +8 | +0 | +0 | |
Survival | +1 | (WIS) +1 | +0 | +0 | |
Swim | +0 | (STR) +0 | +0 | +0 | |
Use Magic Device* | +23 | (CHA) +19 | +1 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Engineering | +4 | (INT) +4 | +0 | +0 | |
Knowledge: Geography | +4 | (INT) +4 | +0 | +0 | |
Knowledge: History | +38 | (CHA) +19 | +16 | +3 | |
Knowledge: Nobility | +38 | (CHA) +19 | +16 | +3 | |
Linguistics* | +38 | (CHA) +19 | +16 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
1st. Extra Magic Talent
Inc Bonus Feats (ALL). Extra Magic Talent
BG. Quicken Metamagic
DB. Extra Magic Talent
1st Flaw. Extra Magic Talent
1st Flaw. Extra Magic Talent
2nd Oath. Extra Magic Talent
3rd. Extra Magic Talent
5th. Extra Magic Talent
6th Oath. Extra Magic Talent
7th. Extra Magic Talent
9th. Extra Magic Talent
10th Oath: Extra Magic Talent
11th. Extra Magic Talent
13th. Extra Magic Talent
14th Oath. Extra Magic Talent
Once per day, after a natural roll of 1 on a d20 roll, a sidhier may reroll and use the second result. At 10th level, sidhier can use this ability twice per day.
Sidhier gain a +1 luck bonus to all saving throws.
Sidhier are always considered to have a running start when making Acrobatics checks to jump, always treat Acrobatics as a class skill, and gain a +2 racial bonus to Acrobatics checks.
Sidhier choose two favored classes at 1st level and gain +1 hit points or +1 skill rank whenever they take a level in either of those classes.
A sidhier can turn herself into a dimensional anchor, affecting herself and all creatures within 5 ft. as a free action for a number of rounds per day equal to 1/2 her hit dice (minimum 1). These rounds do not need to be consecutive. At 5th level and every 5 levels thereafter, the range of effect increases by +5 ft. (to a maximum of 25 ft. at 20th level). Any attempt to teleport or cross planes made by any creature within this area fails unless they succeed at an MSB check (caster level check) against a DC of 11 + the sidhier’s character level. This also affects the summoning of companions and other extraplanars.
A sidhier treats their caster level as being 2 higher when using the Enthrall charm from the Mind Sphere (see Spheres of Power), and may use the Enthrall minor charm even if they do not possess that talent. Treat their caster level with this charm as being 3 (1+2) if they do not possess the casting class feature.
Mythic Tier: 4 [+2e]
Mythic Path: Spheremaster
Spheremastery: Time
Tradition: Mythic Incanter Specialization (Time)
Tradition: Mythic Incanter Specialization (Warp)
Tradition: Mythic Incanter Specialization (Fate)
Path Ability 1: Mythic Class Feature: Mythic Incanter Specializations: Mythic Sphere Specialization: Warp
Mythic Feat: Mythic Paragon
Path Ability 2: Mythic Class Feature: Mythic Incanter Specializations: Mythic Sphere Specialization: Time
ASI: +2 CHA
Path Ability 3: Mythic Casting [Time/Warp] - You gain a +1 mythic bonus to your caster level in two spheres. This bonus increases by +1 at 3rd tier and each odd tier thereafter.
Mythic Feat 2: Mythic Class Feature: Mythic Incanter Specializations: Mythic Sphere Specialization: Fate
Path Ability 4: Mythic Magic Talents
ASI: +2 CHA
Tome of Leadership and Influence (+5)
Belt of the Weasel (+6 Str/Dex/Con)
Headband of Twisted Intellect (+6 Int/Cha/Wis)
+5 Mammon's Mantle
Akashic Tome [+5 Time/Warp/Fate]
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.