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Nakano Angou CN
Character Name Alignment
Legendary Kineticist (Elemental Ascetic) 3 , Prodigy 3
Character Level
Tiefling (Oni-Spawn) M
Race Size
Male 32
Gender Age
5'10 200 lbs
Height Weight
Orange/Red Yellow
Hair Eyes
Old Man Gibson
Player
Irori Where oni are or used to be
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
18 +4 N/A +4
Dex
Dexterity
10 +0 N/A +0
Con
Constitution
16 +3 N/A +3
Int
Intelligence
10 +0 N/A +0
Wis
Wisdom
16 +3 N/A +3
Cha
Charisma
8 -1 N/A -1
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
33
5 cold, electric, fire
0
Initiative
Dex
Modifier
+4
+0
+4
BAB
+2
ARMOUR CLASS
Total AC
Armour
Shield
Dex
13
+4
+0
+0
Size
Natural
Deflection
Misc
+0
+0
+0
-1
Touch
9
Flat Footed
13
Flat Footed + Touch
9
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +6 +3 CON +3 +0 +0 +0
Reflex +3 +3 DEX +0 +0 +0 +0
Will +7 +3 WIS +3 +0 +1 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+6 +2 +4 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
19 10 +2 +4 +0 +0 +3
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30 ft
-
-
-
-
-
Languages

Common, Infernal

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +6 (DEX)  +0 +3 +3
Bluff -3 (CHA)  -1 +0 -2
Climb +4 (STR)  +4 +0 +0
Diplomacy +5 (CHA)  -1 +3 +3
  Disguise -1 (CHA)  -1 +0 +0
  Escape Artist +0 (DEX)  +0 +0 +0
  Fly +0 (DEX)  +0 +0 +0
Heal +3 (WIS)  +3 +0 +0
Intimidate -1 (CHA)  -1 +0 +0
Knowledge: Arcana +0 (INT)  +0 +0 +0
Knowledge: Dungeoneering +0 (INT)  +0 +0 +0
Knowledge: Local +0 (INT)  +0 +0 +0
Knowledge: Nature +0 (INT)  +0 +0 +0
Knowledge: Planes +0 (INT)  +0 +0 +0
Knowledge: Religion +0 (INT)  +0 +0 +0
Knowledge: Engineering (Background) +6 (INT)  +0 +3 +3
Perception +9 (WIS)  +3 +3 +3
  Ride +0 (DEX)  +0 +0 +0
Sense Motive +9 (WIS)  +3 +3 +3
Stealth -2 (DEX)  +0 +0 -2
Survival +3 (WIS)  +3 +0 +0
Swim +4 (STR)  +4 +0 +0
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +0 (INT)  +0 +0 +0
  Knowledge: Engineering +0 (INT)  +0 +0 +0
Knowledge: Geography +0 (INT)  +0 +0 +0
Knowledge: History +0 (INT)  +0 +0 +0
Knowledge: Nobility +0 (INT)  +0 +0 +0
Perform: Comedy -1 (CHA)  -1 +0 +0
Profession: Brewer +9 (WIS)  +3 +3 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Muscular Reflexes (Maj. Drawback), Weapon Focus (Unarmed Strike) (Flaw), Scatter Power (Flaw), Improved Initiative (Background/Occupation)
1 - Pummeling Style
3 - Combat Stamina

Special Abilities

Class Features


Legendary Kineticist


Burn (3+Con), Elemental Focus (Viscera), Gather pPower, Infusion, Kinetic Blast (2d6), elemental defense, Utility Wild Talent, elemental overflow, Infusion

Elemental Ascetic (Archetype)


Elemental Flurry (Kinetic Fist, 1d6), Elemental Wisdom (Wis to AC)

Prodigy


Casting, blended training, sequence (5 links), inspired sequence, adaptation, imbue sequence, steady skill, skill attunement

Gained on Levelup:


4th Battle Burn 1, Utility Wild Talent, Unbroken Sequence
5th Infusion, infusion specialization 1, Powerful Fist (1 step), Improved adaptation
6th expanded element, utility wild talent, Sequence (6 links)
7th Infusion, internal buffer 1, Reflect spell
8th Infusion specialization 2, utility wild talent, Greater adaptation
9th infusion, metakinesis (persistent), Powerful Fist (2 steps), Sequence (7 links)
10th Utility wild talent, Share adaptation
11th Battle burn 2, infusion, infusion specialization 3, internal buffer 2, supercharge, Variable skill
12th utility wild talent, Sequence (8 links)
13th Infusion, metakinesis (quicken), Powerful Fist (3 steps), Master adaptation
14th Expanded element, infusion specialization 4, utility wild talent, Flawless sequence
15th Infusion, Sequence (9 links)
16th Composite specialization, Internal buffer 3, Utility wild talent, Greater reflect spell
17th Infusion, infusion specialization 5, metakinesis (twice), Grandmaster adaptation
18th Battle burn 3, utility wild talent, Sequence (10 links)
19th Infusion, metakinetic master, Skill juggler
20th Infusion specialization 6, omnikinesis, utility wild talent, Perfected prodigy

Traits

Racial Traits


Oni-Spawn Heritage
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Skilled: Tieflings gain a +2 racial bonus on Disguise, Intimidate checks.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Obscured Heritage (Alternate Trait): The light does not shine evenly across the multiverse, and those tieflings tracing their heritage to one of the benighted planes tend to show a particular talent for manipulating darkness. They gain Basic Magic Training in the Dark sphere at first level. This replaces spell-like ability.
Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.

Traits


Faith


Indomitable Faith - You gain a +1 trait bonus on Will saves.

Magic


Smoke And Mirrors - Gain a +1 trait bonus to caster level with the Dark, Illusion and Light spheres and a +2 trait bonus to Perform checks when you augment a performance with magic. This bonus cannot cause your caster level to exceed your Hit Dice.

Combat


Talented Knuckle - +2 effective Talents for purposes of Unarmed Combatant)

Social


Affable - You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you.

Drawback


Umbral Unmasking (Monstrous Oni) - You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).

Major Drawback


Blatant - You suffer a -2 penalty to all Bluff, Disguise, and Stealth checks, as you find it difficult to conceal any aspect of your activities. Additionally, you cannot take 10 with these skills.

Flaws


Shaky


You are relatively poor at ranged combat.
Effect: You take a -2 penalty on all ranged attack rolls.

Vulnerable


You are not good at defending yourself.
Effect: You take a -1 penalty to Armor Class.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Unarmed Strike +7 {20}x2 Bludgeoning Melee 1d6+6
Additional Notes

Point Buy: 16|10|16|10|14|10 (Oni-Spawn Tiefling +2 Str/Wis, -2 Cha)
FCB: Kineticist - Gain 1/6th of an Extra Wild Talent feat

Background/Occupation


Booze Merchant

Class Skills


Appraise, Linguistics

Feat


Improved Initiative

Misc notes
BAB 2 1/4
AC Wis (untyped) + 3+1/3 Acrobatics Ranks (armor) -1 (flaw)
Saves 2 + level/2

Arms & Equipment

Unarmed talents 4 + 2
Wealth: 3000gp

Class Features

Prodigy CL: 2 (+1 Dark, Illusion and Light)
Spheres Talents by level (Prodigy)
1st Nature Sphere (Water)
2nd Axe Kick (Open Hand)
3rd Punishing Cross (Boxing)
4th
5th

Blended Training Unified Tradition


CAM: Wisdom

Martial


Equipment: Unarmored Training
Feat: Dragon's Tattoos
Spheres: Open Hand, Boxing

Magical


Casting Bonus Spheres: Destruction Sphere, Veilweaving Sphere (Shell-Striker Gauntlets)
General Drawbacks: Magical Signs (Elemental signs matching his kineticist element(s) whenever he uses Spheres effects), Somatic Casting x2
Boons:
Light: Light Focus (Flicker), Touch of Light (Encompassing Light), Subtle Light (Black Light)

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 1 Spells

Incorporeal Infusion

Level 1, Burn 1


Infusion (Substance) \ Element(s): Universal \
-level
Save: None
SR: None

Description

You can reach into different planes of existence with your blast. This blast deals full damage to incorporeal targets. This infusion does not count against the normal limit of 1 substance infusion per blast.
Ultimate Kineticist Compendium

Unnatural Evolution

Level 1, Burn -


Utility (Su) \ Element(s): Viscera \
-level

Description

You gain 1 evolution point to spend on yourself as though you were an eidolon belonging to a summoner equal to your level. You are always treated as a bipedal creature for the purpose of which evolutions you can select. At the beginning of each day, you can change this evolution to any other legal choice.   If you also possess experimental machinery, this wild talent does not grant additional evolution points. Instead, it allows you to spend up to 1 point from your evolution pool on an evolution which is not an extraordinary ability and allows you to change your evolutions as per that wild talent.

Bloody Infusion

Level 1, Burn 1


Infusion (Substance) \ Element(s): viscera \
-level
Save: Reflex negates

Description

Your blasts have an especially sharp edge to them. Whenever an infused blast hits a foe and deals either piercing or slashing damage, that foe also takes 1 bleed damage per damage die that your blast deals. Bleed damage from this infusion does not stack with itself. Blood kineticists can select this infusion and apply it to their acid rain, blood, bloody murder, charged water, gore, petrolic, prismatic, rainbow, steam, and water blasts, though only if those blasts can be made to deal piercing or slashing damage.   Associated Blasts: bone

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Old Man Gibson.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed