Edge | CE | ||
Character Name | Alignment | ||
Spirit Blade Martial Armorist 5 , Legendary Barbarian 5 | |||
Character Level | |||
Orc (+4Str-2Ment) | M | ||
Race | Size | ||
Male | 18 | ||
Gender | Age | ||
7'1'' | 260 LB | ||
Height | Weight | ||
Black | Green | ||
Hair | Eyes |
Solfyr | |
Player | |
Gorum | Arcani |
Deity | Homeland |
Brand of the Old Ways | Brand of Pain (18 | 14 | 14 |10 | 12 | 7) | Milestones |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +7 | +5 | CON +2 | +0 | +0 | +0 |
Reflex | +4 | +2 | DEX +2 | +0 | +0 | +0 |
Will | +5 | +5 | WIS +0 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+17 | +9 | +8 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
29 | 10 | +9 | +8 | +2 | +0 | +0 |
Common, Orcish
Classes Talents: 2
Spheres of Might: 4 Tradition + 1 Oath + 2 Class
* Equipment Sphere
Trad: Critical Genius
Trad: Knightly Training
2. [Throwing Mastery]
* Brute Shere [Armed Combatant] [Trad3]
DB: Shove
Trad4: Muscular Surge
1. Giant
4. Improved Bullrush
6. Stampede
8. Greater Brute
10. Titan
Oath 2: [Crushing Throw]
Oath 6. Break Defenses
Oath 10. Oversized Weapon
Spheres of Power 1 Casting + ? [CL -3]
1: Veilweaving Sphere [Limited Essence] [Skirmisher Title VEil]
DB: Enhanced Capacity
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +14 | (STR) +8 | +3 | +3 | |
Bluff | -7 | (CHA) -3 | +0 | -4 | |
Climb | +14 | (STR) +8 | +3 | +3 | |
Diplomacy | -7 | (CHA) -3 | +0 | -4 | |
Disguise | -3 | (CHA) -3 | +0 | +0 | |
Escape Artist | +2 | (DEX) +2 | +0 | +0 | |
Fly | +2 | (DEX) +2 | +0 | +0 | |
Heal | +4 | (WIS) +0 | +1 | +3 | |
Intimidate | +16 | (STR) +8 | +4 | +4 | |
Knowledge: Arcana | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Dungeoneering | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Local | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Nature | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Planes | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Religion | -1 | (INT) -1 | +0 | +0 | |
Perception | +10 | (WIS) +0 | +7 | +3 | |
Ride | +2 | (DEX) +2 | +0 | +0 | |
Sense Motive | +0 | (WIS) +0 | +0 | +0 | |
Spellcraft* | +4 | (INT) -1 | +4 | +1 | |
Stealth | +6 | (DEX) +2 | +1 | +3 | |
Survival | +5 | (WIS) +0 | +2 | +3 | |
Swim | +8 | (STR) +8 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | -1 | (INT) -1 | +0 | +0 | |
Craft: Guile Says All Class | -1 | (INT) -1 | +0 | +0 | |
Handle Animal* | +3 | (CHA) -3 | +7 | -1 | |
Knowledge: Engineering | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Geography | -1 | (INT) -1 | +0 | +0 | |
Knowledge: History | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Nobility | -1 | (INT) -1 | +0 | +0 | |
Perform: Guile Says All Class | -7 | (CHA) -3 | +0 | -4 | |
Profession: Pattycake | +10 | (WIS) +0 | +7 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
DB: Cleave: standard action -2 to AC, hit another target
Flaw 1: Cleaving Finish On a knockdown Hit another target
Flaw 2 : Surprise Follow-Through, the second target hit is denied dex to AC
AH1: Branch Pounce
BG: Gore Fiend: Regain Rage after taking or dealing Crits
1: Blind Fight roll twice take better vs concealment
3: Mage Slayer Enemies always fail concentration
5: Demonic Momentum
7: Improved Follow-Through
9: Demonic Slaughter
AH9: Improved Critical
11:
13:
15:
17:
19:
Oath 2: Demonic Style
Oath 6: Pierce Magical Protection
Oath 10: Muscular Reflexes
Oath 14:
Oath 18:
Mythic:
Champion: Fleet Charge
1. Bonus Feat: Mythic Power Attack | Mythic Feat: Cleave
2. Bonus Mythic Feat Vital Strike | +2 Str
3. Mythic Bound Equipment | Mythic Improved Critical
Standard Racial Traits
Ability Score Modifiers: Orcs are brutal and savage. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma.
Type: Orcs are humanoids with the orc subtype.
Size: Orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Orcs have a base speed of 30 feet.
Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon. See the Linguistics skill page for more information about these languages.
Offense Racial Traits
Ferocity: Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Orcs can see perfectly in the dark up to 60 feet.
Weakness Racial Traits
Dayrunner: Orcs refuse to yield to any foe, including the sun. Some spend hour upon hour glaring at the sun until their ruined eyes acclimatize to bright light. Orcs with this racial trait take a –2 penalty on all ranged attack rolls. This racial trait replaces light sensitivity.
Combat Trait: [Reactionary]
Faith: [Fate's Favored]
Campaign [Skeptic] Automatic will save against illusions, Ending turn within a dominated creature gives an SM check.
Equipment: Iron Liver +2 Fort vs Poisons/Drugs +4 Fort vs Alcohol
DB: Idle Theorist: Knowledge rolls are hidden, if failed, learn something false.
MDB: Magically Inept: You suffer a -2 penalty on all Spellcraft checks and Use Magic Device checks. You cannot take 10 on Spellcraft checks.
Flaw1: Shaky - take a -2 penalty on ranged attacks
Flaw2: Slow - Vulnerable
Oath of Fobidden Knowledge 2 [Mutterings]
Oath of Abstention 1
Oath of Candor 1
Oath of Honor 2 [Criminal]
Oath of Humility 1
Oath of ignorance 1
Oath Boons:
Feats 4
Talents 3
Devotee's Guidance [Gorum's Swordsmanship]
Casting Tradition:
Area Bound [Battle and Training Fields]
Coy Caster
Diagram Magic
Emotional Casting
Extended Casting
Boon: Essence [5]
Guile Tradition
Thug
Undead Slayer
Doctor
You gain Heal, Knowledge (nature),
Kit, Rogue 50 GP 37 LB
Soldier Clothing Free
Legendary Barb
Bonus: Endurance
Fast Movement +10
Rage, +4str/con 3B+2Con+3L
Rage Form: Enlarging Rage
Rage Power 2: Superstition
Rage Power 4: Witch Hunter
Rage Power 6: Legendary Spell Sunder
Rage Power 8:
Rage Power 10:
Uncanny Dodge
Danger Sense +1
???
Spirit Blade Martial Armorist [FCB: 10/6 Talent]
Bound Equipment +7 [Greatsword] +5[Mountain Plate] +5[Impement]
Blended Training
Shapechanger
Weapon Form
Possess Wielder
Guiding Blade
Arsenal Trick 2: Absorbing Block
Arsenal Trick 4: Combat Trick: Great Cleave
Arsenal Trick 6: Trick, Vital Strike
FCB Arsenal Trick: Cleaving Smash
Arsenal Trick 8: Combat Trick: Improved Cleaving Finish
Arsenal Trick 10: Fuse Implement
Arsenal Trick 12:
Arsenal Trick 14:
Arsenal Trick 16:
Arsenal Trick 18:
Arsenal Trick 20:
Frenzied Berserker
Deathless Frenzy +6 Str -4 AC 2 NL / Round 3+ Con Dur DC 20 Will save end.
1 / day DC 10 +DMG to start frenzy.
DIEHARD
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.