Kur-San | LE | ||
Character Name | Alignment | ||
Vitalist 10//Doomguard 1/Medium (Aspect Host) 9// Mythic: 1 | |||
Character Level | |||
Catfolk (Manul) | S | ||
Race | Size | ||
Male | 19 | ||
Gender | Age | ||
4'10 | 90lbs | ||
Height | Weight | ||
Whitefur | Red | ||
Hair | Eyes |
Eldwen|Astralaria STATS: 7/10/12/14/18/14 | |
Player | |
Godking Ahket | Ahcket |
Deity | Homeland |
Favored Classe: Vitalist - Dromite: Add 1/2 to the maximum number of creatures allowed in the highlord's collective. | Cohort (-1 level from Iz) |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +24 | +7 | CON +3 | +0 | +3 | +11 |
Reflex | +17 | +3 | DEX +0 | +0 | +3 | +11 |
Will | +31 | +7 | WIS +10 | +0 | +3 | +11 |
Avatism from Beserker Sphere to count as Animal near Iz, getting the character's Cha mod to all saves.
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+6 | +7 | -1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
15 | 10 | +7 | -1 | +0 | -1 | +0 |
1:
Mind Palace: A moment’s reflection offers a bonus to your next roll.
Restore Essence: Target's burned essence is recovered.
2:
Psychic Bodyguard: You make a target’s Will saving throws for it.
3:
Hustle: Instantly gain a move action.
Battlesense: Mental heads-up display allows for improved teamwork.
4:
Deathless Form: Target creature cannot die while affected by this power.
Psychic Reformation: Subject can choose skills, feats, and powers anew for previous levels.
5:
Psychofeedback: Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
Sphercasting talents/Martial Talents:
permenant:
casting tradition 1 War opened
casting tradition 2 Life Opened
martial tradition 1
martial tradition 1
equipment Shield proficiency
Character level:
2
3
5
6
7
9
10
11
13
14
15
17
18
19
mallable by character level:
2 Restore Vitality
4 Mass healing
6 Resuscitate
8 Totem Merger
10 Make Whole
12
14
16
18
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +13 | (DEX) +0 | +10 | +3 | |
Bluff | +1 | (CHA) +1 | +0 | +0 | |
Climb | -1 | (STR) -1 | +0 | +0 | |
Diplomacy | +1 | (CHA) +1 | +0 | +0 | |
Disguise | +1 | (CHA) +1 | +0 | +0 | |
Escape Artist | +0 | (DEX) +0 | +0 | +0 | |
Fly | +0 | (DEX) +0 | +0 | +0 | |
Heal | +10 | (WIS) +10 | +0 | +0 | |
Intimidate | +14 | (CHA) +1 | +9 | +4 | |
Knowledge: Arcana | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Dungeoneering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Local | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Religion | +2 | (INT) +2 | +- | +0 | |
Knowledge: (Psionics) | +15 | (INT) +2 | +10 | +3 | |
Perception | +23 | (WIS) +10 | +10 | +3 | |
Ride | +0 | (DEX) +0 | +0 | +0 | |
Sense Motive | +23 | (WIS) +10 | +10 | +3 | |
Spellcraft* | +6 | (INT) +2 | +1 | +3 | |
Stealth | +0 | (DEX) +0 | +0 | +0 | |
Survival | +10 | (WIS) +10 | +0 | +0 | |
Swim | -1 | (STR) -1 | +0 | +0 | |
Use Magic Device* | +1 | (CHA) +1 | +- | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Engineering | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Geography | +2 | (INT) +2 | +0 | +0 | |
Knowledge: History | +2 | (INT) +2 | +0 | +0 | |
Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Autohypnosis | +23 | (WIS) +10 | +10 | +3 |
starting feats:
Background Soothing Purr (purring)
Flaw Allied spellcaster (teamwork)
Flaw Purring Improving purr (purring)
Drawback Cooperative purring (Teamwork, purring)
normal feats:
1 Psionic Body
3 Rumbling purr (purring)
5 Deep focus
6 Sage focus
9 Channel feat
11
13
15
17
19
bonus feats:
2:
6
10
14
18
Mythic
1 Mythic Channeling
Tower Shield (45 gold)
Doomguard:
Doom (Su): Bondage:
Bound Legs: You cannot stand unsupported. All your speeds are reduced to 5 feet, but you can still take 5-foot steps even if you are prone or in difficult terrain. You gain improved evasion, as the monk ability.
Leashed: You are leashed to an object, and must always remain adjacent to that object. Another creature can pick up this object and pull you around. You constantly follow the creature carrying this object to be adjacent, even if the creature moves faster than you can or teleports.
Fated Enemy: Vermin Knowledge (dungeoneering), Knowledge (nature)
Medium (Aspect Host):
Vitalist (Sadist/Life Leech):
Oaths: 25 oath points
Forbidden Knowledge: Psychosomatic Loss (Legs)
Oath against Artifice
Oath of Honor
Oath of Humility
Oath of Loyalty (Iz-Reha Bajuh)
Oath of Ignorance
Oath of Poverty (Absolute)
Oath Boons:
Bonus Feats 4 points
Bonus Talents 3 points
Accelerated Recovery 3 points
Damage Reduction 2 points (Lawful/Evil)
Energy Resistence 6 points (fire/cold/acid/sonic/negative/positive)
Enhanced Abilities 2
Enhanced Defence 1
INhuman Resilience 1 point
Renewal 2 points
Shielded Form 1 point
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.