Legendary Resistance (5/Day). If The Puppetmaster fails a saving throw, he can choose to succeed instead.
Multiattack. The Puppetmaster can use Pull The Strings, then make two slam attacks and one stomp. Stomp. Melee Weapon Attack. +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage. The target then must succeed on a DC 18 Strength saving throw or be crushed for an additional 22 (4d10) bludgeoning damage. Slam. Melee Weapon Attack. +19 to hit, reach 30 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage. The target is moved to the place of the Puppetmaster's choosing up to 30 ft. away. Pull The Strings. The Puppetmaster chooses one creature within 150 ft. and pulls them to within 5 ft. of The Puppetmaster. The creature must make a DC 18 Strength saving throw or be knocked prone.
The Puppetmaster has 5 legendary actions. If a creature has managed to escape The Puppetmaster's total control, then they can make a DC 27 Charisma save to resist any of the following effects that target them. Each succesful save will reduce this DC by 1 to a minimum of 18. Predetermined. At the top of the order, one Fated creature must declare their turn. Once per turn The Puppetmaster can spend a legendary action to have that creature's turn happen as they described it, regardless of the initiative order. Destined Death. The Puppetmaster can spend a legendary action to add a failed death save to an unconscious and unstable Fated creature. Fated Act. The Puppetmaster can spend a legendary action to make a Fated creature take a particular action. The following legendary actions can only be taken when The Puppetmaster is in his Titan form. Take Initiative. Once per turn The Puppetmaster can spend a legendary action to change his position in the iniative order to directly after the creature that just acted. Relocate. The Puppetmaster can spend a legendary action to choose one Fated creature within 150 ft. and make it move its speed in the direction of his choosing. Stun. The Puppetmaster can spend a legendary action to choose one Fated creature within 150 ft. and stun them. On their next turn, they can choose between an action, bonus action, or movement. Act of God. The Puppetmaster can spend a legendary action to make one attack. Preview (Predictable Offense). The Puppetmaster can spend a legendary action to choose one Fated creature within 90 ft. and study them. Until the start of his next turn, his attacks against this creature have advantage. Preview (Predictable Defense). The Puppetmaster can spend a legendary action to choose one Fated creature within 90 ft. and study them. Until the start of his next turn, this creatures attacks agains The Puppetmaster have disadvantage. Preview (Evasion). The Puppetmaster can spend a legendary action to choose one Fated creature within 90 ft. and study them. Until the start of his next turn, he has advantage on saving throws against this creature.