Otoro Tarkosh | LG | ||
Character Name | Alignment | ||
Paladin 6 | |||
Character Level | |||
Merfolk | M | ||
Race | Size | ||
Female | 22 | ||
Gender | Age | ||
6ft (Length 12ft) | 350lbs | ||
Height | Weight | ||
Blonde | Blue | ||
Hair | Eyes |
Matravash | Uurigal Coast |
Deity | Homeland |
- | 0 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +12 | +5 | CON +3 | +1 | +3 | +0 |
Reflex | +6 | +2 | DEX +0 | +1 | +3 | +0 |
Will | +9 | +5 | WIS +0 | +1 | +3 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+9 | +6/1 | +3 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
29 | 10 | +6/1 | +3 | +0 | +0 | +10 |
Common, Aquann, Elvish
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +0 | (DEX) +0 | +0 | +0 | |
Bluff | +4 | (CHA) +4 | +0 | +0 | |
Climb | +3 | (STR) +3 | +0 | +0 | |
Diplomacy | +12 | (CHA) +4 | +5 | +3 | |
Disable Device* | +0 | (DEX) +0 | +0 | +0 | |
Disguise | +4 | (CHA) +4 | +0 | +0 | |
Escape Artist | +0 | (DEX) +0 | +0 | +0 | |
Fly | +0 | (DEX) +0 | +0 | +0 | |
Heal | +3 | (WIS) +0 | +0 | +3 | |
Intimidate | +4 | (CHA) +4 | +0 | +0 | |
Knowledge: Arcana | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Dungeoneering | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Local | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Nature | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Planes | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Religion | +1 | (INT) +1 | +0 | +0 | |
Perception | +0 | (WIS) +0 | +0 | +0 | |
Ride | +3 | (DEX) +0 | +0 | +3 | |
Sense Motive | +6 | (WIS) +0 | +3 | +3 | |
Spellcraft* | +4 | (INT) +1 | +0 | +3 | |
Stealth | +0 | (DEX) +0 | +0 | +0 | |
Survival | +0 | (WIS) +0 | +0 | +0 | |
Swim | +18 | (STR) +3 | +4 | +11 | |
Use Magic Device* | +4 | (CHA) +4 | +0 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +1 | (INT) +1 | +0 | +0 | |
Handle Animal* | +7 | (CHA) +4 | +0 | +3 | |
Knowledge: Engineering | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Geography | +1 | (INT) +1 | +0 | +0 | |
Knowledge: History | +1 | (INT) +1 | +0 | +0 | |
Knowledge: Nobility | +1 | (INT) +1 | +0 | +0 | |
Linguistics* | +1 | (INT) +1 | +0 | +0 | |
Sleight of Hand* | +0 | (DEX) +0 | +0 | +0 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Craft: Crafts | +1 | (INT) +1 | +0 | +0 | |
Perform:Perform | +4 | (CHA) +4 | +0 | +0 | |
Profession:Profession | +0 | (WIS) +0 | +0 | +0 |
Power Attack, Extra Lay on Hands, Reward of Life, Combat Expertise, Step-Up
Aura of good, Detect Evil, Smite Evil 2/d, Divine Grace, Lay on Hands 7/d, Aura of Courage, Divine Health, Mercy (Shaken), Channel Positive Energy, Divine Bond - Celestial Spirit, Mercy (Diseased)
+2 Dex, +2 Con, +2 Cha, Medium, Slow Speed, Humanoid (Aquatic), +2 Natural Armor Bonus, Legless, Amphibious, Strong Tail, Cold-Resilience, Reactionary
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Halberd (Special: Brace, Trip, Masterwork, Weapon Attunement) | +11/6 | (20)x3 | Piercing, Slashing | Contact | N/A | 1d10 |
Longsword | +6/1 | (19-20)x2 | Slashing | Contact | N/A | 1d8+2 |
Composite Bow (Special: Masterwork) | +11/6 | (20)x3 | Piercing | 110m | 20 Arrows | 1d8+2 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Half-Plate | +8 | Heavy | -6 | 40% | 50lbs | Max Dex: 0 |
Buckler | +1 | Shield | -1 | 5% | 5lbs | Max Dex: - |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
You can use your lay on hands ability more often.
When you lay on hands, you are also healed.
You can increase your defense at the expense of your accuracy.
You can close the distance when a foe tries to move away.
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Luck Bonus for Attack and damage rolls.
Two dice for Diplomacy, take the higher roll.
Able to use Lay on hands when at 0 hit points.
A weapon made from divine force appears and floats near you.
Bonus to charging and charging actions
Heal 1d4 points of temporary ability damage.
Creatures are unable to speak any deliberate or intentional lies.
Bonus to negative emotion mind-Affecting effects.
You can decipher magical inscriptions on objects.
Create wholesome, drinkable water, just like clean rain water.
Create holy water.
Transform water into an alcoholic beverage
Statblocks for your Trinkets, businesses, building, castles, empires.