Remove these ads. Join the Worldbuilders Guild

Fenna Brondainionle Novikoal

DWARF STORM-LANCER TEMPLAR

Played by Pre-Made Eclectic Collective

Class
Storm-Lancer Templar
Size
Medium creature, 4'2" (1.27 meters) tall, 215 lbs (97.5 kgs)
Alignment
XP
Level
  1  
Hero Points
1
Deity
Sir Kartheart
Dwarf
Relentless Dedication
25 feet (50 feet when mounted)
+2
Str
Modifier
Strength
Score
14
+0
Dex
Modifier
Dexterity
Score
10
+2
Con
Modifier
Constitution
Score
14
+1
Int
Modifier
Intelligence
Score
12
+1
Wis
Modifier
Wisdom
Score
12
+3
Cha
Modifier
Charisma
Score
16
Total
16
Base
10
Key
3
Item
0
Prof
3
U T E M L
  +2      

 
Dwarven, Celetric, Common
HP
12/12
Temp. HP
0
Total
4
Prof. Mod
3
Att. Mod (Wis)
1
Item Mod
0
U T E M L
  +2      

 
Senses
Darkvision 60 feet
Total
21
AC Base
10
Dex Bonus (or AC Cap)
0
Item
8
Prof
3
U T E M L
  +2      

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
  +2      

 
Medium
U T E M L
  +2      

 
Heavy
U T E M L
  +2      

 
Shield AC
+2
Hardness
6
Shield HP
24 / 24
BT
12
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 7 2 5 0 4
Reflex (DEX) 3 0 3 0 2
Will (WIS) 6 1 5 0 4
Simple Weapons
U T E M L
+0        

 
Martial Weapons
U T E M L
+0        

 
Melee (Basic Hand Weapons)Trained
Melee (Cavalry)Trained
Melee (Great Weapons)Trained
Ranged (Firearms)Trained
Cavalry Hammer (Mounted) 1d20+5 2d8+2 Bludgeoning
Cavalry Hammer (Dismounted) 1d20+5 2d8+2 Bludgeoning
Arming Sword 1d20+5 1d6+2 Slashing or Piercing
Total Prof. Mod Ability Mod Item Mod Armor Mod
+0 Acrobatics (dex)   0 0 0
+1 Arcana (int)   1 0
+2 Athlethics (str)   2 0 0
+1 Crafting (int)   1 0
+3 Deception (cha)   3 0
+6 Diplomacy (cha) 3 3 0
+6 Intimidation (cha) 3 3 0
+1 Medicine (wis)   1 0
+1 Nature (wis)   1 0
+4 Occultism (int) 3 1 0
+3 Performance (cha)   3 0
+4 Religion (wis) 3 1 0
+4 Society (int) 3 1 0
+0 Stealth (dex)   0 0 0
+1 Survival (wis)   1 0
+0 Thievery (dex)   0 0 0

Magick Resistance

Dwarf 1


Traits: Dwarf, Common
Source: Adventures in Valerick
Access: Be a Dwarf
If you are of the Magick Resistance side of this Ancestry Feat, you are inherently very resistant to the primordial forces of creation and the magicks they and the void influence and feed. You are amongst the only individuals whom can mine and work with Manna gems safely due to this innate resistance, though specialized dust masks are still heavily relied on for mining. You are also one of the few whom can work with manna gem dust directly, gaining access to the Craft (rune) skill should you so choose. Furthermore every day, you automatically critically succeed your first saving throw against any Arcane, Primal, or Occult spell, magick or supernatural effect. This is NOT optional, it just happens.

Canny Acumen

General 1


Traits: General, Skill, Background
Source: Pathfinder 2e (Homebrewed)
Access: Take the Relentless Dedication Background
Gain a Craft skill, become Trained in it.

Deity Choice: Sir Kartheart

Templar Base Ability


Traits: Divine, Templar, Priest
Source: Adventures in Valerick
Access: At character creation when making a Templar or Priest
She has chosen Sir Kartheart, and thus is a Storm-Lancer, has access to War Chants, and is trained in Prayer (Sir Kartheart)

Divine Ally (Irontusk Boar)

Storm-Lancer 1


Traits: Storm-Lancer, Templar, Divine, Animal
Source: Adventures in Valerick
Access: Upon choosing to be a Storm-Lancer
Her Mount companion Wvota she gets at first level due to her subclass, and doesn't get Divine Ally at 3rd level.

Divine Sense; Holy Warrior

Storm-Lancer Ability


Traits: Divine, Fervor, Templar, Storm-Lancer
Source: Adventures in Valerick
Access: Storm-Lancer Templar at Character Creation
By spending 1 action and 1 Fervor they can tap into this unique sense for 1 minute. They can detect the presence of any Celestial, Joten, Greenskin, Monstrosities, Restless Dead, Tane, Voidling or Wyrid type creature within 30 feet/Templar level of them.

Fervor Pool

Templar Feature


Traits: Templar, Fervor, Divine
Source: Adventures in Valerick
Access: Templar at Character Creation.
A Templar's Fervor Pool is calculated thusly; 1/Templar Level+Constitution Modifier+Charisma Modifier. Fervor is much more of an important ability to Templars, unlike Priests, whom arguably rely more on the Calling arts. Many of their features and feats and specialized actions work with and by spending or maintaining your Fervor Pool. At first level Fenna's Fervor Pool is 6 points.

Fervored Strikes: This is a passive all Templars have. So long as Fenna has 1 point in her Fervor pool, she gets to add her Charisma Modifier to her attack rolls.

Holy Strike: As with all Templars, she has access to Holy Strike, a simple extra damage mechanic tied to the Templar's Holy Strike Dice. Fenna currently has a 1d4 for her Holy Dice size. She may, as a free action on a successful attack, declare a holy strike. She can spend an amount of Fervor, up to a maximum of 1/2 their level (minimum 1). If they do so, they add a number of rolls of their Holy Strike Die equal to the number of Fervor points spent. (So if you spend 1 point, you roll 1 dice. If you spend 2 points, you roll 2 dice, etc.). She may only call upon 1 Holy Strike/round.

Defending Aura: By spending 3 Fervor, Fenna can manifest her fervor and zeal as a protective aura of sorts that envelopes herself and nearby allies. It lasts 1 round/Templar level, and grants her and any ally within 20 feet of her a morale boost to their AC equal to her Charisma Modifier (+3)

Divine Callings: This is the specific list she can choose prayers from based upon her religion. For Fenna it is the War Chants of Sir Kartheart

Snarling Charge: Mounted ability she shares with Wvota, only when she's mounted. . Traits: Attack, Open, Movement. Using your ability to allow Wvota to move for both of you, since when mounted you are one unit, you can declare a Snarling Charge. This spends 1 of your four actions as a pair, but allows you to move full speed (Wvota's speed) in a straight line, but you must end adjacent to a foe that you must attack in melee. Can only be used 1/round. If you score a critical hit, Wvota may make a tusk attack for free. You use Wvota's Strength Modifier for this attack and its damage.

One become Two: As part of the attack portion of Snarling Charge, you can choose to dismount so long as you successfully hit. This is a technique that is part of Storm-Lancer training, and you must perfect it to be recognized as a full fledged member of the order, and let loose upon the world to go about your Storming. You cannot remount in the same round you dismount using this ability. Each of you enter initiative right where you are, whomever's initiative was your primary (who was higher) stays going first, the other goes right after. If you had three actions left as a paired unit, you each get two actions on this round. If you had two or one actions left as a paired unit, you each have 1 action to use this round
Wearing Coat of Plates, and Arming Sword at all times
Wvota's saddle bags have special hooks and loops for her Heavy Shield and her Cavalry Hammer.
Adventurer's Kit: Container (2 Bulk): Contains 10/10, contents are; 20 feet rope, grappling hook, 3 days rations, 10 hours lantern oil, tinderbox, hooded lantern and bedroll.
2x Minor Healing Elixir: 2d4+2 hp recovery. to drink one's self, to feed to another person.
Lesser Triage Kit: DC 12 Medicine, Critical Success remove up to Wounded (2) condition. Success, remove Wounded (1). Failure, no change in patient. Critical Failure, deal 1d6 damage to patient. All results consume kit. This is an Activity (meaning normally you'd need to be Regroup or At Rest to do it, not actively exploring, and certainly not in an encounter).
Spell Attack Roll
Total Key Prof
6 3 3
Spell DC
Total Base Key Prof
16 10 3 3
Magic Tradition
Divine
Spells Per Day
Per Day
Level 1 2 3 4 5 6 7 8 9 10
Current
Spellbook

Blessing of the Shield


Prayer DCs: 14, Tier II: 19, Tier III: 24
Actions:
Trigger: An attack against a creature in range that you wish to react to.
Range: 60 feet
Target: A creature in range you can see whom is being attacked
Duration: Instant, until start of your next turn.
Effect: Calling upon Sir Kartheart to help you live up to the title a Shield of Suranth, you ask for him to, through your will and presence, defend your ally in need.
The target gains protective benefits based upon the table below;
TierPrayer Effects
Tier -1Prayer fails, roll Ire of the Gods
Tier 0Prayer works as if Tier I but also roll Ire of the Gods.
Tier I+2 divine bonus to target's AC, and if the attack still hits, reduce the damage of it by 1/4.
Tier II+4 Divine Bonus to target's AC, and now reduce damage if attack still hits, by 1/3.
Tier III+6 Divine Bonus to target's AC, now reduce damage, if attack hits still, by 1/2.


 
Fervor Pool: 6/6

Extra Saves



Save (Attribute)ProficiencyModifierRoll
Power Save (Strength)Untrained+2 1d20+2
Logic Save (Intelligence)Untrained+1 1d20+1
Ego Save (Charisma)Trained+5 1d20+5


Extra Skills



SkillAttributeProficiencyRoll
BriberyCharismaUntrained 1d20+3
Craft (Blacksmith)StrengthTrained 1d20+5
IntuitionWisdomTrained 1d20+4
Prayer (Sir Kartheart)CharismaTrained 1d20+6
Ride (Swine)DexterityTrained 1d20+3
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Statblocks for your spells.


Created by

Keon Croucher.

System

Pathfinder 2e

Statblock Type

Character Sheet

Link/Embed