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Sword-Tooth - Animal 6
RARENLARGEANIMALFELINE

Two teeth like swords, rippling muscles visible even below its thick fur coat, its sleek feline form radiating raw power. To see such a beast up close is often a death sentence for to a Sword-tooth anything that lives and breathes in its domain is potential prey.
Perception 1d20+16
Languages N/A
Skills Athletics: 1d20+14 , Acrobatics: 1d20+10 , Stealth: 1d20+10 , Survival: 1d20+10

STR +6 , DEX +2 , CON +3 , INT -4 , WIS +2 , CHA +0

AC 27
Saving Throws Fort 1d20+11 , Ref 1d20+12 , Will 1d20+10 , Power Save (Strength): 1d20+14 , Logic Save: 1d20+4 , Ego Save: 1d20+8
HP63 5d12+30 - Immunities N/A - Weaknesses N/A - Resistances Resist (5) Cold
Speed 40 feet
Melee Melee, Bite: 1d20+14 to hit. 2d10+6 piercing damage plus Grab.   Melee, Claws: 1d20+14 to hit. 5 foot reach. 2d8+6 slashing damage.
Special Abilities Armored Hide (4): +4 Natural Armor to Armor Class. Already accounted for on sheet.   Ambush: When landing an attack against flat-footed, surprised or otherwise vulnerable targets, the Sword-Tooth adds a roll of its ambush damage dice to the damage of the attack. Its ambush dice roll 2d6   Bulky: Add 1/2 Constitution Modifier as deflection bonus to AC.   Cold Adaptation: Reduce effects of cold weather conditions on self by 1 step.   Environmental Familiarity (Tundras, Cold Hills, and Cold Grasslands): This creature is naturally very comfortable amidst the terrains listed and never has any challenge with those terrains in their natural forms. It cannot suffer any movement penalties from any natural effects of terrain within any of these terrain types, so long as it stays on land.   Lowlight Vision: 30 feet   Scent: +2 to Perception within 60 feet if sense of smell could apply.   Grabbing Attacks: A Sword-tooth may sacrifice its reaction for the round when it lands a successful bite attack, and attempt to initiate a grapple.   Pierce Armor: The Sword-tooth makes an attack with its bite against a creature it has currently grabbed. If the attack hits, and the target is wearing armor with a hardness of 10 or less, it breaks. This can be armor or a shield. If it has no worn armor but does have a Natural Armor value, reduce that value permanently by 2 (permanently meaning until they can receive medical attention equivalent to a long rest and DC 20 Medicine check. Otherwise creatures recover 1 point of Natural Armor per day naturally). If this attack does break armor or damages a creature not wearing armor, the creature gains the Bleed (1) condition. If it is a critical hit (exceeds Armor Score by 10 or more, or rolls natural 20) it gains Bleed (2) and is knocked prone.   Pounce: Open Trait The creature may stride, moving its full move distance but at the end of the movement they must make an attack against something. If they were hidden from the target when they began taking this action, Ambush damage applies to the attack. May only be utilized 1/round.

Created by

Keon Croucher.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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