Rage. 1st-Level Barbarian Feature
In battle, you fight with primal ferocity. On your turn, you can rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
You have advantage on STR ability checks and saves.
When you make a melee weapon attack using STR, you gain a bonus to the damage roll, which increases as you gain levels as a barbarian (as shown in the Rage Damage column of the Barbarian Progression table). The damage type of this extra damage matches that of the weapon used to deal it.
You have resistance to bludgeoning, piercing, and slashing damage.
If you can cast spells, you can’t cast them or concentrate on them while raging.
You can rage a number of times equal to the number listed in the Barbarian Progression table. You regain all expended uses of Rage when you finish a long rest.
Unarmored Defense. 1st-Level Barbarian Feature
While you are not wearing any armor, your AC equals 13 + your CON modifier. (DEX does not factor into your AC for this class feature.) You can use a shield and still gain this benefit.
Agile. Sharp claws, cloven hooves,
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature or taken damage from a hostile creature since the start of your last turn. You can also end your rage early with a bonus action on your turn.
robust limbs, reversed joints, or suction pads on your hands and feet allow you to scrabble up trees, rock faces, and uneven surfaces with ease. You have a climbing speed equal to your walking speed. In addition, you have advantage on saves made to avoid being knocked prone.
Beast Affinity. Using gestures and sounds, you can communicate simple ideas with Beasts and creatures with the Animal tag, and you have advantage on checks made to interact with such creatures.
Shepherd’s Gift. You have proficiency in the Animal Handling skill. Any Beast or creature with the Animal tag whose CR is equal to or less than your PB that targets you with an attack must first make a WIS check contested by your WIS (Animal Handling). If you succeed, the creature must choose a new target or lose the attack.
Aware. You have exceptional situational awareness. When you select this talent, you gain these benefits:
- When you roll for initiative, treat any roll of 9 or lower as though you rolled a 10.
- As long as you are conscious, you can’t be affected by the surprised condition.
- Hidden targets don’t have advantage on attack rolls made against you.