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Svilland Campaign Setting Revised Edition

Path of Svinfylking

Class: Barbarian

Svinfylkings are barbarians who find strength in the spirit of the boar. Sometime in their lives, they snap and prefer to delve into things head on. Whether they decide on revenge against all odds on the raiders who sacked their village, or just get too bored with the rural life and completely abandon it for an unknown journey, they find their answers in a manner of moving ahead by force. They believe in the spirit of the boar as their guide and learn from the movements and habits of these wild creatures.   In terms of tactics, they prefer to be the wrecking edge of the axe, charging in before anyone else.The one thing that must be kept in mind about Svinfylkings is their fury; for boars may be angry, but Svinfylkings are angrier.  
Features

Level 3: Boar’s Charge

Once per turn, if you move at least 10 feet towards a creature and hit it with a melee weapon attack, you deal an additional 1d6 damage of your weapon’s damage type.  

Level 6: Gore Strikes

While raging, your Rage Damage increases by 2   Level 10: Fearful Charge Creature you target with your Boar’s Charge feature and another creature of your choice within 30 feet of you must succeed on a Wisdom saving throw (DC = 10 + your Strength modifier) or be frightened of you until the end of their next turn. If you successfully hit a creature frightened of you in this way, you score a critical hit.   Once you use this feature, you must finish a long rest to use it again.  

Level 10: Retaliation

When you take damage from a creature that is within 5 feet of you, you can take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike.  

Level 14: Boar’s Endurance

Whenever you succeed on a Constitution saving throw to remain conscious with your Relentless Rage feature, you regain a number of hit points equal to 1d10 + your barbarian levels. Additionally, you cannot be killed instantly because of massive damage while raging.

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