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Svilland Campaign Setting Revised Edition

Path of Bjǫrnfægir

Class: Barbarian

Barbarians who follow the Path of Bjǫrnfægir, or the warrior bears, are strong, gritty and protective of their lands. Whether guarding their village from the warbands, or ruling their own warband with pure fortitude, they are those who bind their hearts to the path of the bear for various reasons. They accept the spirit of bears as their guide and seek to learn from the movements and habits of bears in nature.   Berserkrs are hard to bring down in a fight. They enter the battlefield intending to be the last warrior standing.
Features

Level 3: Wearing the Bear's Skin

You can carry the essence of a bear with you by wearing pieces of its fur and bones. While wearing a bear fur, you gain a +1 bonus to AC. The fur does not count as armor.  

Level 6: Mauling Bear

you gain the ability to rear up like the bear and to throw your weight, or jump, onto a hostile creature that is one size larger than you at most, and force it down to the ground. You make a Strength (Athletics) check with advantage contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check, which it makes to avoid the effect. If the target fails the contest, it takes 3d6 bludgeoning damage, is knocked prone, and is grappled by you.   You can use this feature a number of times equal to your Strength modifier (minimum of once). You regain any expended uses when you finish a long rest.  

Level 10: Bear Strength

While raging you can summon the true strength of a bear. When you make a successful unarmed, melee, or ranged weapon attack, you can add a number of d4s equal to your Strength modifier to the damage roll as a reaction.   Additionally, the target’s speed is halved until the end of its next turn.   You can use this feature a number of times equal to your Strength modifier (minimum of once). You regain any expended uses after you finish a long rest.

Level 14: Berserk

A bear spirit’s power fuels your rage. You gain the following benefits while raging: • You have resistance to all damage types except forpsychic. • You have advantage on Constitution saving throws. • You can’t be charmed or frightened

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