+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+2 | Strength | |
+0 | Dexterity | |
+0 | Constitution | |
+3 | Intelligence | |
+6 | Wisdom | |
+6 | Charisma |
+0 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+6 | Arcana | INT | |
+5 | Athletics | STR | |
+3 | Deception | CHA | |
+3 | History | INT | |
+3 | Insight | WIS | |
+3 | Intimidation | CHA | |
+6 | Investigation | INT |
+3 | Medicine | WIS | |
+3 | Nature | INT | |
+6 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+3 | Religion | INT | |
+0 | Sleight of Hand | DEX | |
+0 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Handaxe | +5 | STR | 1d6+2 | Slashing | |
Dagger | +5 | STR | 1d4+2 | Slashing |
Expanded Spell List, Awakened Mind, Pact Magic, Eldritch Invocations (Agonizing Blast, Mask of Many Faces, Beast Speech), Pact Boon (Pact of the Chain ; Find familiar), Linguist, Draconic Ancestry (Prismatic Dragon), Damage resistance (force), Breath Weapon (2d6 - DC 11)
Dagger (2), Handaxe (2), Leather, Cartographer's tools, Thieves' Tools, Forgery Kit, Arcane Focus/orb, backpack, crowbar, hammer, piton (10), torch (10), tinderbox, rations/1 day (10), waterskin, rope/hempen 50 feet, rope/silk 50 feet, clothes/common, belaying pin, lucky charm, belt pouch
Common, Elvish, Draconic, Celestial, Primordial
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Evocation
You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
At higher levels: This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
D&D 5e PHB Page 237
0-level (Cantrip) Evocation
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
At higher levels: This spell creates more than one beam when you reach higher levels; two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
PHB
0-level (Cantrip) Enchantment
For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When this spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.
Basic Rules , pg. 250
1-level Evocation
1-level Conjuration
This spell creates an Invisible, mindless, shapeless force that performs simple tasks at your Command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't Attack. If it drops to 0 Hit Points, the spell ends. Once on each of your turns as a Bonus Action, you can mentally Command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, Mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the Command, the servant performs the task to the best of its ability until it completes the task, then waits for your next Command. If you Command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.
PHB, page 224
1-level Divination (ritual)
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.
Basic Rules , pg. 231
2-level Divination
2-level Evocation
Magical darkness spreads from a point you choose within range to fill a 15-foot radius Sphere for the Duration. The darkness spreads around corners. A creature with Darkvision can't see through this darkness, and nonmagical light can't illuminate it. If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Basic Rules , pg. 274
3-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.