Level 3: Guided Strike
When you or a creature within 30 feet of you misses with an attack roll, you can expend one use of your Channel Divinity and give that roll a +10 bonus, potentially causing it to hit. When you use this feature to benefit another creature’s attack roll, you must take a Reaction to do so.
Level 3: War Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the War Domain Spells table, you thereafter always have the listed spells prepared.
War Domain Spells
Cleric Level | Prepared Spells |
3 |
Guiding Bolt, Magic Weapon, Shield of Faith, Spiritual Weapon |
5 |
Crusader’s Mantle, Spirit Guardians |
7 |
Fire Shield, Freedom of Movement |
9 |
Hold Monster, Steel Wind Strike |
Level 3: War Priest
As a Bonus Action, you can make one attack with a weapon or an Unarmed Strike. You can use this Bonus Action a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a Short or Long Rest.
Level 6: War God’s Blessing
You can expend a use of your Channel Divinity to cast Shield of Faith or Spiritual Weapon rather than expending a spell slot. When you cast either spell in this way, the spell doesn’t require Concentration. Instead the spell lasts for 1 minute, but it ends early if you cast that spell again, have the Incapacitated condition, or die.
Level 17: Avatar of Battle
You gain Resistance to Bludgeoning, Piercing, and Slashing damage.