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Melchior's Spell Library

Blood Spikes

1-level Transmutation

Casting Time: 1 action
Range/Area: 90 feet
Components: V, S, M
Materials: a chunk of worthless crystal
Duration: Instantaneous
You hurl 2 sharpened, crystal-like spikes of blood at up to 2 targets you can see within range. Make a ranged spell attack against a target for each spike hurled at it. On a hit, it takes 1d12 piercing damage.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you create an additional spike and can choose an additional target for each slot level above 1st.
Available for: Artificer, Necromancer, Sorcerer, Warlock, Witch, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

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