Replacement Series
Glacial Orbs
6-level Conjuration
Casting Time: 1 action
Range/Area: Self
Components: V,S,M
Materials: (a pinch of blue sand)
Duration: Concentration, up to 10 minutes
You conjure five bitterly cold balls in your hand. A creature can hold a ball, hand it to another creature, throw it up to 60 feet, or use it as ammunition for a sling or appropriate weapon. A ball shatters on impact and explodes in a 15-foot radius.
Each creature within the area must make a Dexterity saving throw or take 3d8 cold damage and have its movement speed halved until the end of its next turn. On a success, it takes half as much damage and suffers no other effects. When the spell ends, any remaining orbs evaporate.
At higher levels: When you cast this spell 7th level or higher, you create an additional ball for each level above 6th.
Available for: Wizard