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Hobgoblin CR: 1/2

Medium goblinoid, lawful evil
Armor Class: 18
Hit Points: 11(2d8+2)
Speed: 30 30ft

STR

13 +1

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

09 -1

Saving Throws: Passive Perception 10
Senses:

Darkvision 60ft

Languages: Common, Goblin
Challenge Rating: 1/2
Proficiency Bonus: +2

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 1d8+1 slashing damage, or 6 1d10+1 slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 1d8+1 piercing damage.

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle


Created by

FuriousSulfate325.

Statblock Type

Monster

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