Wand
Uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. For 1 charge, you cast the 1st-level version of the spell. You can increases the spell slot level by one for each additional charge you expend.
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a 1d20 . On a 1, the wand crumbles into ashes and is destroyed.
Type | Damage | Damage | Range |
---|---|---|---|
None | 1D6+1 | None |
Cost: 101 gp - 500 gp